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[GC] Resident Evil 3: Nemesis
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[GC] Resident Evil 3: Nemesis
08-08-2016, 06:57 AM (This post was last modified: 08-08-2016, 06:58 AM by the_lost.)
#41
the_lost Offline
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I have a strange issue with this game - the game seems to be auto cropped to 5:4 instead of 4:3, even when I manually set 4:3 in the Graphics settings. It also affects Resident Evil 2, but nothing else in my collection seems to have this issue. I'm running Dolphin 5.0 on Win 7 x64, but this issue cropped up on earlier builds as well.

The only fix is to set my resolution to a fullscreen 4:3 and aspect to stretch, however I prefer to play in borderless windowed mode which obviously isn't compatible with this approach.

Would really appreciate any suggestions as I can't figure out how to fix it!
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08-08-2016, 07:13 AM
#42
JosJuice Offline
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(08-08-2016, 06:57 AM)the_lost Wrote: I have a strange issue with this game - the game seems to be auto cropped to 5:4 instead of 4:3, even when I manually set 4:3 in the Graphics settings. It also affects Resident Evil 2, but nothing else in my collection seems to have this issue. I'm running Dolphin 5.0 on Win 7 x64, but this issue cropped up on earlier builds as well.

The only fix is to set my resolution to a fullscreen 4:3 and aspect to stretch, however I prefer to play in borderless windowed mode which obviously isn't compatible with this approach.

Would really appreciate any suggestions as I can't figure out how to fix it!

Are you sure that the game doesn't run at that aspect ratio on a real console? If it does, Dolphin is working as intended.

You can try Dolphin's Crop option if you're fine with cutting off a small part of the image that isn't visible on most CRTs.
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08-08-2016, 07:34 AM (This post was last modified: 08-08-2016, 07:35 AM by the_lost.)
#43
the_lost Offline
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(08-08-2016, 07:13 AM)JosJuice Wrote: Are you sure that the game doesn't run at that aspect ratio on a real console? If it does, Dolphin is working as intended.

You can try Dolphin's Crop option if you're fine with cutting off a small part of the image that isn't visible on most CRTs.

Thanks for replying so quickly!

I've just checked against the Wii output on my TV downstairs and the image in Dolphin is definitely narrower horizontally. I tried using the Crop option but that doesn't correct the aspect ratio, it just zooms in so that the outer horizontal edges meet the edge of the 4:3 aspect cut-off. I'm not sure why this would be the case given the 3d games I've played (e.g. Timesplitters 2) seem to be fine.
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08-08-2016, 10:20 AM
#44
Aleron Ives Offline
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(08-08-2016, 06:57 AM)the_lost Wrote: The only fix is to set my resolution to a fullscreen 4:3 and aspect to stretch, however I prefer to play in borderless windowed mode which obviously isn't compatible with this approach.
If you set Dolphin's resolution to a 4:3 resolution and then use Stretch to Window, you'll get 4:3 regardless of whether you're playing full screen or windowed. You can also disable exclusive fullscreen to make switching between fullscreen and window mode faster.
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08-09-2016, 06:04 AM
#45
the_lost Offline
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Thanks for the advice everyone. I think the best thing would be if I could set the resolution for this to a 4:3 one and the aspect ratio to stretch - however I can't figure out how to do this in the game's individual config file. I put in the custom resolution and aspect but it just resets to whatever I have as the Dolphin default.
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08-09-2016, 08:41 AM
#46
Aleron Ives Offline
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From the game INI tutorial thread, it looks like these are what you want:

Choosing Aspect Ratio:
Values starting from 0 represent the drop down order in the list that dolphin uses. Currently:
[Video_Settings]
AspectRatio = 0 =>will give Auto
AspectRatio = 1 =>will give Force 16/9
AspectRatio = 2 =>will give Force 4/3
AspectRatio = 3 =>will give Stretch to window

I don't see the ability to set a custom resolution, so you'll have to use the one from the main graphics menu. If you can't do that, e.g. because you want this game to be 4:3 but others to be 16:9 through AR codes or something, then there's probably nothing you can do except to configure a portable Dolphin copy with the right settings and use it solely for this game, while you use a separate Dolphin for all of the games you don't want to use a 4:3 resolution.
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08-10-2016, 08:04 AM
#47
the_lost Offline
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That's great, thanks very much for your help Smile
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09-30-2016, 04:12 PM
#48
pitoloko
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I have a big problem, using the latest v5.x (x64) the audio of this game is UNPLAYABLE, the audio is cutted every seconds, it is just horrible to play it with audio enabled, only the weapon sounds and other minor things are played right... this really makes one of our favorite games unplayable.

Please try to fix the audio issue, we are talking about Resident Evil, one of the sagas that should have priority to fix in a emulator!

Note: I'm using xAudio2 as suggested in the main topic page, and I'm using the PAL version of the game. If needed, my OS and hardware info is on my user profile.

Thanks for read.
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12-27-2016, 02:53 AM
#49
zetanime
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I just checked and this problem is not present in the dolphin-master-5.0-550-x64 but is present in the dolphin-master-5.0-562-x64 and all future versions from this. The sound issue cant be fixed with any sound config I`ve tried all configs already. So im playing with the 5.0-550 x64 meanwhile.
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12-27-2016, 02:56 AM
#50
zetanime
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(09-30-2016, 04:12 PM)pitoloko Wrote: I have a big problem, using the latest v5.x (x64) the audio of this game is UNPLAYABLE, the audio is cutted every seconds, it is just horrible to play it with audio enabled, only the weapon sounds and other minor things are played right... this really makes one of our favorite games unplayable.

Please try to fix the audio issue, we are talking about Resident Evil, one of the sagas that should have priority to fix in a emulator!

Note: I'm using xAudio2 as suggested in the main topic page, and I'm using the PAL version of the game. If needed, my OS and hardware info is on my user profile.

Thanks for read.

Pitoloko use 5.0-550 x64 this has no sound issues with Resident Evil 3. All future versions has the sound issue.
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