Can you get the EX files from the N64 version into the gamecube version?
[GC] Resident Evil 2
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02-12-2019, 11:25 AM
I've tried all backends and in areas with more than 4 zombies on screen I get around 94-98% performance.
02-14-2019, 10:44 AM
(02-09-2019, 08:45 PM)Tonik2000 Wrote: [color=#000000]1.download dolphi 5-9291, replace exe[/color] Sorry for the late reply. Yes to 1 and 3. No to 2. The patch file is just a patch/diff file for the Dolphin source code, it's not a patch for the game. It's just to show what code I changed. You don't need it unless you want to build your own version from the source code and apply my patch to it.
Seems there is now a fix on the Wiki for Leon's Story, at least.
Quote:Music Drops Out It's automatically enabled in the config file in the latest dev builds. Thanks very much to whoever figured this out! 01-09-2021, 03:57 AM
Hi, I'm sorry to have to use this thread, but I can't send private messages, I'm not allowed to do that, I don't know why and it's got me crazy, anyway I leave my questions here.
1- I'm making a pack for the (interface only - not purist) RE2 spanish version, in principle, but other textures work for english too. No problem until I wanted to edit the dialogs of the rooms or in game conversations, which led me to some .bin files supposedly with the texts, how do I edit them? (these texts are not in hex) 2- the other thing is the characters, retexturized but apart from that I wanted to multiply the polygons and insert them again (reconstructing iso) to my surprise it worked (with 2 objects of the model), my question is, so as not to work in vain, if I duplicate or triple the polygons of the whole model (around 15 objects) can there be performance problems? is there any limitation? it's not my intention to edit everything, just the main characters (the polygonal edges make me sick) 3 - I want to put the EX files in one file (the rookie file is ideal because it is 17 pages and the ex files are 16, but if I replace another file with this one the other file is lost, the question is: is there any way to add an extra file (rookie's duplicate) to pick it up in some room? (in the normal game) if someone can solve any doubt I will be grateful (I am not an expert or programmer) Hola, siento tener que usar este hilo, pero es que no consigo enviar mensajes privados no tengo permitido eso no se porque y me tiene loco, de cualquier forma dejo mis preguntas aqui. 1- Estoy haciendo un pack para la (interfase solamente- no purista) del RE2 spanish version, en principio, pero otras texturas sirven para ingles tambien. ningun problema hasta que quise editar los dialogos de las habitaciones o conversaciones in game, lo que me llevo a unos archivos .bin supuestamente con los textos ¿como los edito? (estos textos no estan en hex) 2- lo otro son los personajes, retexturizados pero aparte quise multiplicar los poligonos y volverlos a insertar (reconstruyendo iso) para mi sorpresa funcionó (con 2 objetos del modelo), mi pregunta es, para no trabajar en vano, si duplico o triplico los poligonos de todo el modelo (alrededor de 15 objetos) puede haber problemas de rendimiento? existe alguna limitacion? no es mi intencion editar todo, solo los personajes principales (las aristas poligonales me enferman) 3 - Quiero meter los EX files en un solo archivo (el archivo de novato es idoneo porque es de 17 paginas y los ex files son 16, pero si reemplazo otro archivo por este se pierde el otro archivo, la pregunta es: hay alguna manera de agregar un archivo extra (duplicado del novato) para recogerlo en alguna habitacion? (en el juego normal) si alguien me puede resolver alguna duda estare agradecido (No soy ningun experto ni programador) |
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