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[GC] Pokémon XD: Gale of Darkness
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11-11-2012, 02:39 AM
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the game still has problems on dolphan 3.5 audio goes out on songs but plays attaking sounds and when you choose something , when in battle the effect from attacking messes up thats just 1min in the game
![]() ![]() 03-08-2013, 03:14 PM
Next time, try not to quote the entire OP. As for the audio, try the latest revisions (e.g. 3.5-600); Gamecube audio on HLE has greatly improved since 3.5-77.
03-08-2013, 10:25 PM
In last resort use LLE (not sure your system can handle it though).
And no it doesn't stutter ![]()
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
05-08-2013, 07:57 PM
I keep having a problem @ Mt. Battle when I'm going to meet Vander for the first time. "Unhandled Exception
Code: 0xC0000005 Call stack info: 0x14D026CE : ?" Is what come's up. I'm using the latest non SVN build of Dolphin D3D9 Backend with DSP HLE audio plugin all default options. 06-07-2013, 06:30 AM
Is it possible to use a save file to bypass the crash after XD001 does the thing it does during intro for mac osx? Unless there's more than that singular fatal error crash.
My specs just if you're wondering. Intel HD 3000 i7 CPU OSX mountain lion 4GB 1333Mhz ram 06-07-2013, 09:49 AM
'Arith you might have more luck with the latest development version of Dolphin (3.5-1391) available from the Download link at the top of this page.
09-26-2013, 01:09 AM
There's a bunch of graphical issues when looking at shadow aura's and some moves when using OpenGL and directx 9/11
Any ideas why? 11-30-2013, 07:40 PM
In 4.0-102 this game seems to have a problem all of a sudden (no idea where before this got introduced). It randomly hangs either at the Nintendo logo, the start menu or just anywhere else. It simply freezes up. It worked with only very rare freezes and now you can't even get anymore into the game itself. Somebody else faces the same problem?
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