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[GC] Pikmin 2
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11-11-2012, 01:21 AM
01-22-2013, 05:12 AM
Having some trouble with Pikmin 2 Gamecube version in 3.5.
Just paid off all the debt and during the credit sequence that follows it freezes, right around when Louie pops his head out from behind a leaf. In the video its at the :34 mark is when I hang/freeze. http://youtu.be/U-aKa6feMNo?t=20s 01-22-2013, 05:21 AM
Have you tried with LLE?
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
01-22-2013, 07:00 AM
Yep, I suggest u to try LLE. If u don't know, what LLE is, take a look at the DSP-LLE guide (link in my sig)
![]() 01-25-2013, 06:28 AM
In the thread you linked too, which of the two attachments do I download to use in the LLE?
01-25-2013, 04:23 PM
(01-25-2013, 06:28 AM)xikar Wrote: In the thread you linked too, which of the two attachments do I download to use in the LLE?you mean you'r downloading without reading anything??
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MSI N560Gtx Ti TwinFrozr II/oc @990MHz-1.062v RVL-CNT-01-TR with ToshibaStack 01-29-2013, 02:37 PM
(01-25-2013, 04:23 PM)Soopah Wrote:Never said I was, but I see files to download. And at the same time I see in the text in mentions getting files from my own stuff. Is this required or am I missing something from in the text?(01-25-2013, 06:28 AM)xikar Wrote: In the thread you linked too, which of the two attachments do I download to use in the LLE?you mean you'r downloading without reading anything?? 01-29-2013, 04:19 PM
Those files only work with Zelda ucode games (see the list in that thread). If you want to use LLE audio for all games, dump the files using the instructions. If you're cool with just using LLE audio for Zelda ucode games, stick to the reversed iROM in the attachment.
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