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Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
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[GC] Phantasy Star Online Episode I & II
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[GC] Phantasy Star Online Episode I & II
05-05-2015, 02:15 PM
#51
skid Offline
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GreenFireFly, let me know if this build fixes the problem:

http://dl.dolphin-emu.org/prs/pr-2367-dolphin-latest-x64.7z
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05-05-2015, 09:56 PM
#52
GreenFireFly Offline
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(05-05-2015, 02:15 PM)skid Wrote: GreenFireFly, let me know if this build fixes the problem:

http://dl.dolphin-emu.org/prs/pr-2367-dolphin-latest-x64.7z

Hello Skid,

I'm running Slackware 14.1. I don't have windows 64 bit. I reverted the 2 calibration patches and it seems
to have fixed the issue for me. I'll do a bit more testing today and just to make sure.
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05-06-2015, 08:03 AM
#53
skid Offline
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Reverting the two changes will cause other issues, so that is not a solution.

Try applying this diff instead and let me know if that fixes the problem for you:

https://patch-diff.githubusercontent.com/raw/dolphin-emu/dolphin/pull/2367.diff
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05-06-2015, 09:24 AM
#54
GreenFireFly Offline
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(05-06-2015, 08:03 AM)skid Wrote: Reverting the two changes will cause other issues, so that is not a solution.

Try applying this diff instead and let me know if that fixes the problem for you:

https://patch-diff.githubusercontent.com/raw/dolphin-emu/dolphin/pull/2367.diff

Hello Skid,

Ok i tried your new patch and it seems to work.
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05-06-2015, 12:44 PM
#55
skid Offline
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Thanks for testing, GreenFireFly. Committed the patch in Dolphin 4.0-6169
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05-07-2015, 12:11 AM
#56
GreenFireFly Offline
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(05-06-2015, 12:44 PM)skid Wrote: Thanks for testing, GreenFireFly. Committed the patch in Dolphin 4.0-6169

No problem. Thanks for fixing the issue.
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05-22-2015, 08:39 AM
#57
chrisjfinlay Offline
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Hey all. New user here, apologies if this isn't the right place for this.

A friend and I were trying to play PSO over netplay - Everything seemed to be going well (we used offline multiplayer in the game, were able to make characters etc) and we spawned inside the main station. We teleported down to the planet and then... it seemed like we were running different copies, and the emulators were just reporting instructions back and forth. It became very clear that although we could see the split screen as if we were playing on the same system, we were both seeing different split screens. I ran on ahead to fight some enemies, but to my friend it looked like I was just running aimlessly round the start area swinging wildly. And the same seemed true for him. We both reported seeing different enemies in the areas we were in too.

I was hosting, and he was connected to me. The ping was reasonable, around 80ms.

Not sure what else info you guys may need?
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05-22-2015, 09:19 AM
#58
KHg8m3r Offline
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It sounds like the two of you had a desync.

What are the specs on both of your computers?
What build are you using?
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05-22-2015, 05:44 PM (This post was last modified: 05-22-2015, 05:44 PM by chrisjfinlay.)
#59
chrisjfinlay Offline
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My machine is an i7 4790k (4GHz), Radeon R9 290, 16GB RAM. I'm not sure of my friend's build but I know it's no slouch and has no trouble running PSO on Dolphin in single player.

We're both using the most recent stable, 4.0.2, we made sure of that last night when we were trying to get netplay working initially but both of us had the developmental builds...
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05-22-2015, 07:57 PM
#60
JosJuice Offline
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(05-22-2015, 05:44 PM)chrisjfinlay Wrote: We're both using the most recent stable, 4.0.2, we made sure of that last night when we were trying to get netplay working initially but both of us had the developmental builds...
The development builds are better than 4.0.2 in pretty much every case. Just make sure that both of you are using the same development build.
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