Greetings. I have two problems with this game. I'll just quote them from the other thread "Games which hang / freeze / crash / don't boot"
(05-04-2015, 12:54 AM)Stalin15 Wrote: I came upon one in "Paper Mario: The Thousand-Year Door". It happens when you're travelling for the first time in the "Rogueport Sewers". You'll come upon a blue cube with an interrogation mark in which when you jump on it or hammer it, you should get a cutscene where some paper is removed to reveal a set of stairs.
In OpenGL, this 'works' but the transition is not shown and the game is pretty much frozen (yet music works and FPS is being measures). Switching to Direct3D, this transition works perfectly and the game is not frozen. Weird bug. Could it be due to Hardware?
(05-05-2015, 12:12 AM)Stalin15 Wrote: Again in "Paper Mario: The Thousand-Year Door", apparently when I get for the first time to the "Shhwonk Fortress Sewer", where the "Fuzzies" enemies appear for the first time as well, if I try to go left or right and then come back upon the area where I was at, I'll get this;
Then Dolphin crashes. I don't understand this, what is it? It also doesn't seem to matter what settings I got, Direct3D or OpenGL, DSP at HLE or LLE...