Using the latest dev build (5954 as of this post), I have a reproducible game crash while using the OpenGL backend.
After this screen, I press A to continue and when the screen fades to white, I get these errors:
All of my graphics settings are at the defaults, with no game settings being overridden. I'm using the LLE recompiler audio emulation, with a dumped DSP from my Wii.
On the Direct3D backend, this crash doesn't happen.
I'm using Windows 8.1, and the integrated graphics from my Core i7 3632QM. Typically, I have better output with OpenGL than Direct3D in Dolphin (i.e. less artifacts, equal or better performance). I don't have another system to attempt reproduction of the OpenGL crash with, so I thought I would post here to see if others can as well or if it's an issue with my hardware. If nobody else does, I should have my desktop built within the next few weeks and I'll report back then.
After this screen, I press A to continue and when the screen fades to white, I get these errors:
All of my graphics settings are at the defaults, with no game settings being overridden. I'm using the LLE recompiler audio emulation, with a dumped DSP from my Wii.
On the Direct3D backend, this crash doesn't happen.
I'm using Windows 8.1, and the integrated graphics from my Core i7 3632QM. Typically, I have better output with OpenGL than Direct3D in Dolphin (i.e. less artifacts, equal or better performance). I don't have another system to attempt reproduction of the OpenGL crash with, so I thought I would post here to see if others can as well or if it's an issue with my hardware. If nobody else does, I should have my desktop built within the next few weeks and I'll report back then.