(02-01-2015, 05:39 AM)Gamez Wrote: I found the issue I believe.
It did not crash in OpenGL via the backend, I'll just switch back to Direct3D after I save.
Thanks for now!
You also inadvertently helped me, too: I gave up on tinkering with the settings and try to find the fix on my own, but Direct3D prevent my crashing before the actual game even begins.