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[GC] Paper Mario: The Thousand-Year Door
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[GC] Paper Mario: The Thousand-Year Door
10-29-2013, 07:54 PM
#61
Leo94
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Hey I have a visual glitch at the beginning of the game, I tried to load the custom textures for the punies but no luck there. Refer to the attatchment


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10-29-2013, 09:50 PM
#62
mbc07 Online
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You need to enable EFB Copies to RAM and Bounding Box to fix these issues...
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10-29-2013, 10:31 PM (This post was last modified: 10-29-2013, 10:32 PM by slax65.)
#63
slax65 Offline
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(10-29-2013, 09:50 PM)Jhonn Wrote: You need to enable EFB Copies to RAM and Bounding Box to fix these issues...

You can also use EFB to Texture but you musten't change from windowed mode to fullscreen mode then ..
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10-29-2013, 10:57 PM
#64
Leo94
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None of that worked, Bounding Box from the game properties right?
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10-29-2013, 11:15 PM
#65
Link_to_the_past Offline
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(10-29-2013, 10:57 PM)Leo94 Wrote: None of that worked, Bounding Box from the game properties right?
If you use the latest version it should work by default unless broken. Disable opencl if you have it enabled since it can cause issues in various games.
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10-30-2013, 12:00 AM
#66
slax65 Offline
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Use 4.0 and DX9,

also check "Use fullscreen" and don't switch to windowed mode while playing!
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10-30-2013, 01:48 PM
#67
mbc07 Online
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@slax65: some transition effects still broken with EFB to Texture, this is why I suggested EFB to RAM Tongue
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10-30-2013, 11:31 PM (This post was last modified: 10-30-2013, 11:31 PM by slax65.)
#68
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(10-30-2013, 01:48 PM)Jhonn Wrote: @slax65: some transition effects still broken with EFB to Texture, this is why I suggested EFB to RAM Tongue

Not for me, it only breaks if you change anything while emulation ..

There's also another nasty issue with the PAL version, I explained it in another thread:

https://forums.dolphin-emu.org/Thread-paper-mario-ttyd-high-res-texture-pack-v0-1?page=9
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11-03-2013, 04:53 AM
#69
Shonumi Offline
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(10-30-2013, 11:31 PM)slax65 Wrote:
(10-30-2013, 01:48 PM)Jhonn Wrote: @slax65: some transition effects still broken with EFB to Texture, this is why I suggested EFB to RAM Tongue

Not for me, it only breaks if you change anything while emulation ..

EFB2TEX is broken for some transitions. When you start playing PM:TTYD, Dolphin automatically overrides certain settings. EFB2TEX is one of them. By default, Dolphin will use RAM until you either change the .ini file or open up the Graphics configuration window. If you changed this line:

Code:
EFBToTextureEnable = False

to,

Code:
EFBToTextureEnable = True

Dolphin will then use EFB2TEX by default. It may be less demanding, but will break the transitions without requiring you to open the Graphics configurations menu now.
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11-17-2013, 05:00 AM
#70
sleezymotel
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My C-Stick will not work not matter what. I've tried it in multiple games and it works but it does not work in TTYD.

Here is my configuration.

[Image: Screenshot_21_zpsc7eeb74f.png]
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