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[GC] Paper Mario: The Thousand-Year Door
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[GC] Paper Mario: The Thousand-Year Door
01-27-2015, 05:22 PM
#251
JMC47 Offline
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Are you insane? Punies were one of the bugs known to be broken in all but the latest builds? Why would you recommend 4.0.2 when the bug is mentioned to be fixed after 4.0.2 in the wiki page of this very thread?
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01-27-2015, 05:26 PM
#252
Duke Nukem Offline
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(01-27-2015, 05:22 PM)JMC47 Wrote: Are you insane? Punies were one of the bugs known to be broken in all but the latest builds? Why would you recommend 4.0.2 when the bug is mentioned to be fixed after 4.0.2 in the wiki page of this very thread?

I can't recall I ever had any problems with punies ever and I played through the game entirely, not on 4.0.2 though.
Well sorry for trying to at least help out. And calling me insane was totally uncalled for, wtf?
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01-27-2015, 10:58 PM
#253
Link_to_the_past Offline
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(01-27-2015, 05:26 PM)Duke Nukem Wrote:
(01-27-2015, 05:22 PM)JMC47 Wrote: Are you insane?  Punies were one of the bugs known to be broken in all but the latest builds?  Why would you recommend 4.0.2 when the bug is mentioned to be fixed after 4.0.2 in the wiki page of this very thread?

I can't recall I ever had any problems with punies ever and I played through the game entirely, not on 4.0.2 though.
Well sorry for trying to at least help out. And calling me insane was totally uncalled for, wtf?

4.0.2 isn't the answer to everything, but you seem to think it is for whatever reason.
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01-27-2015, 11:10 PM
#254
StripTheSoul Offline
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Actually, 4.0.2 is mostly the answer to the question why someone has an issue Wink
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01-27-2015, 11:11 PM
#255
JMC47 Offline
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Yes, calling you insane was uncalled for; it's just, if you're going to offer help, which is fine, at least do basic research or have sure prior knowledge. I overreacted because I was getting ready for work and was just, "I don't have time to explain but why is he giving 4.0.2"

Anyway, yeah, uncalled for and stupid for me to say that.
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01-31-2015, 10:05 AM
#256
Gamez
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Hi lads, I currently stumbled upon a crash issue on PM:TD.

It occurs after grabbing the first of 2 stone keys in the Gold Fuzzy area. It crashes after you obtain your first key and attempt to head to the main area.

http://i.imgur.com/jtKelL0.png


I'm using Dolphin build 4.0-5378 and here's an album of Dolphin settings:

http://imgur.com/a/OhEl3

If you need specs, check my profile: https://forums.dolphin-emu.org/User-gamez
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01-31-2015, 10:47 AM
#257
KHg8m3r Offline
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There seem to be a couple of people having issues with this game freezing on them in Windows 8/8.1 lately. I haven't had any issues cause I'm on 7. Is there a computer that runs windows 7 that you can test on?
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01-31-2015, 10:56 AM
#258
Gamez
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(01-31-2015, 10:47 AM)KHg8m3r Wrote: There seem to be a couple of people having issues with this game freezing on them in Windows 8/8.1 lately. I haven't had any issues cause I'm on 7. Is there a computer that runs windows 7 that you can test on?

The best I can do is run a Windows 7 copy using VirtualBox, but other than that no.
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01-31-2015, 02:09 PM
#259
KHg8m3r Offline
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I don't think Dolphin runs well in virtual boxes.

Have you made sure that there aren't any windows updates pending (optional or important), and have you tried switching graphics backends?
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02-01-2015, 05:39 AM
#260
Gamez
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(01-31-2015, 02:09 PM)KHg8m3r Wrote: I don't think Dolphin runs well in virtual boxes.

Have you made sure that there aren't any windows updates pending (optional or important), and have you tried switching graphics backends?

I found the issue I believe.

It did not crash in OpenGL via the backend, I'll just switch back to Direct3D after I save.



Thanks for now!
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