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[GC] Paper Mario: The Thousand-Year Door
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[GC] Paper Mario: The Thousand-Year Door
12-22-2014, 05:53 AM
#231
JMC47 Offline
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Please report the issues.
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12-22-2014, 11:30 AM
#232
tential Offline
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(12-22-2014, 05:53 AM)JMC47 Wrote: Please report the issues.

I actually meant to come and ask, how do I report issues exactly. I'm not much of a coder beyond extreme basics and u read the issue with this game that was just reported and I have no clue how you'd know it was a bbox error. I'm getting crash to desktop too but don't know how to say what's causing that either.
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12-22-2014, 10:31 PM
#233
JMC47 Offline
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Hit new issue, there are instructions on what to do, more information is always better! https://code.google.com/p/dolphin-emu/issues/list
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01-02-2015, 06:49 PM
#234
hendehog
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Bounding box issue wasn't fixed in linux version


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01-02-2015, 09:05 PM
#235
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Certain Radeons seem to be failing to work with bounding box in OpenGL.
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01-03-2015, 05:20 AM
#236
tential Offline
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(01-02-2015, 09:05 PM)JMC47 Wrote: Certain Radeons seem to be failing to work with bounding box in OpenGL.

Where should I report that my HD7950 is working fine with bounding box on OpenGL?
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01-03-2015, 05:40 AM
#237
JMC47 Offline
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My R9 290 was working fine with Bounding Box as well.
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01-07-2015, 03:34 AM
#238
agingerghost
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All other games work fine for me but PM:TTYD will not move my left analogue stick correctly. Mario will always walk at minimum speed. I have no idea how to fix this, Smash Bros., Luigi's Mansion and Super Mario Sunshine do not have this problem. I am using a Mayflash Gamecube Controller adapter and all the buttons are mapped to their normal places.

DONT WORRY I JUST DOWNLOADED A DEV VERSION OF DOLPHIN WHICH FIXED IT. I DON'T KNOW HOW TO REMOVE THINGS FROM THE FORUM.


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01-08-2015, 11:06 PM
#239
hendehog
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(01-02-2015, 09:05 PM)JMC47 Wrote: Certain Radeons seem to be failing to work with bounding box in OpenGL.

Same Radeon worked without bounding box issue in old version. Still not fixed in 4976.
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01-09-2015, 02:14 AM
#240
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We had a software bounding box solution
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