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[GC] Paper Mario: The Thousand-Year Door
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[GC] Paper Mario: The Thousand-Year Door
10-18-2014, 08:03 AM (This post was last modified: 10-18-2014, 08:04 AM by Invader.)
#161
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(10-17-2014, 04:05 PM)JMC47 Wrote: The game shouldn't be only perfectly playable, but should have no remaining problems at all.

I'm still getting one problem. When the blimp in glitzville takes you back to rogueport, it displays garbage on its flipping animation:
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[Image: Rr9UmVo.png]
Tested in (4.0-3669) and with the same settings as my previous post. Specs are my notebook specs. EFB2RAM is forced in the ini as well.

Also a problem that someone should test is during the Bowser intermission scene after Chapter 1. When Bowser busts the clown car out of the castle the game used to show some garbage as well (I'm not sure if it does after 4.0-3610). If anyone has a save right at the end of chapter 1 that would be helpful. Smile

I haven't run into any problems besides that. It's amazing to see how far Dolphin has come. Way back when I first started using Dolphin it wasn't even possible to play this game from start to finish. Great work devs. Big Grin
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10-18-2014, 08:57 AM (This post was last modified: 10-18-2014, 08:59 AM by JMC47.)
#162
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Are you using EFB2RAM? Have you opened the graphics menu at all?

Edit: Needs EFB2RAM; a few of these effects do.
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10-18-2014, 09:53 AM
#163
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Can someone else confirm that JITIL does not crash during battles? If we can get multiple confirming it, the issue can be crossed off the list.
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10-18-2014, 09:58 AM
#164
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There was an exact build that fixed it, I can confirm as well.
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10-18-2014, 10:19 AM (This post was last modified: 10-18-2014, 10:19 AM by Invader.)
#165
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(10-18-2014, 08:57 AM)JMC47 Wrote: Are you using EFB2RAM? Have you opened the graphics menu at all?

Edit: Needs EFB2RAM; a few of these effects do.

Really? because it's still happening to me. No I didn't open the graphics menu.

Just tested with EFB2RAM on manually and it still happened :/
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10-18-2014, 11:24 AM
#166
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What build are you using? It's working absolutely flawlessly for me.
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10-18-2014, 11:49 AM (This post was last modified: 10-18-2014, 11:50 AM by Invader.)
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(10-18-2014, 11:24 AM)JMC47 Wrote: What build are you using? It's working absolutely flawlessly for me.

I'm using 4.0-3669. I've tried just about everything and it still isn't working. Also I am positive I'm using EFB2RAM as this is the only part of the game that does this and none of the other graphical glitches that come with EFB2Texture are happening.

I really have no idea what's going on :/
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10-18-2014, 01:55 PM
#168
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Can you try safe texture cache?
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10-18-2014, 06:54 PM
#169
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At EFB2RAM, do you have 'Enable Cache' enabled? If so, disable it.
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10-19-2014, 12:02 AM
#170
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(10-18-2014, 01:55 PM)JMC47 Wrote: Can you try safe texture cache?
That didn't work either Sad

(10-18-2014, 06:54 PM)StripTheSoul Wrote: At EFB2RAM, do you have 'Enable Cache' enabled? If so, disable it.

Enable Cache was turned off as well.

Okay I just did some more tests and I think I found the problem. This only happens in Dual Core! If anyone can come up with an explanation for this that would be appreciated. Smile

Oh, and Synchronize GPU thread works too but it's a ton slower like always. Tongue
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