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[GC] Paper Mario: The Thousand-Year Door
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[GC] Paper Mario: The Thousand-Year Door
03-21-2014, 03:56 AM
#111
dephined Offline
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If you wanna more fps I suggest you to use the DX9 _Final branch: with a Coreduo E8400 at the start of the game (harbor) I get 73 fps while with normal master 4.0.2 I get "only" 64 (9 fps difference, so it's almost 15% performance boost)
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04-24-2014, 12:38 PM
#112
immortalfrieza
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(08-21-2013, 08:57 AM)slax65 Wrote: I tried my best, they are still a little shaky, but much better than this pixel-salat we got before ..
It was hard to figure out which parts of the animation were broken .. It turns out that the part of the animation-loop which was displayed distorted is exactly the half of the correctly displayed animation-loop and also backwards .. So I had to take every second frame of the correctly part and reverse it .. But I must have done a mistake I assume, because of the shaky thing .. Anyway I did my best for you guys, until it's fixed by the devs or anyone else, so enjoy Smile

Download-Link:
http://www.file-upload.net/download-7988627/fix_punies_by_slax65.rar.html

Video-Preview:
http://www.youtube.com/watch?v=gIW_k6IpVws
I hope you can help here. I downloaded these, placed the folder in the User/Textures/ folder, and selected load custom textures. Nothing happened, the Punies are still the same garbage filled things as always. Did I miss something?
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04-25-2014, 03:09 AM
#113
JovianPat Offline
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Did you use EFB to RAM? Sometimes the Punies fixes itself after going into a new area.
Asus ROG Strix GL553VD | Windows 10 Home 64-Bit | Intel Core i5-7300HQ 2.50 GHz | NVIDIA GeForce GTX 1050 4GB VRAM | 8GB DDR4 RAM | 1000 GB HDD + 128 GB SSD |
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05-07-2014, 05:45 PM
#114
Ghoulgamesh
Unregistered
 
I've been looking around for a few suggestions on fixing the games overall FPS rate. I can't seem to get anything better than a 17%-40% ratio. Graphics seem to be fine with the occasional glitch. (For example, the boat in the beginning that drops Mario at Rogueport when it flips to reverse its direction the graphics for the boat glitch and then fix when its "flip" is complete.)

Also I'd like to add the FPS in the intro are always at a solid 22fps-38fps. I would greatly appreciate any help
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05-07-2014, 06:49 PM
#115
JMC47 Offline
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Use a different OS (Windows and Linux both have better graphics drivers) and try lowering Internal Resolution.
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05-08-2014, 12:09 AM
#116
mbc07 Offline
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(05-07-2014, 05:45 PM)Ghoulgamesh Wrote: Graphics seem to be fine with the occasional glitch. (For example, the boat in the beginning that drops Mario at Rogueport when it flips to reverse its direction the graphics for the boat glitch and then fix when its "flip" is complete.)

Most of these graphical glitches are fixed in Dolphin 4.0-707 and newer...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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05-08-2014, 10:39 PM
#117
LordVador Offline
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(05-07-2014, 05:45 PM)Ghoulgamesh Wrote: I've been looking around for a few suggestions on fixing the games overall FPS rate. I can't seem to get anything better than a 17%-40% ratio

Tell us what i5 processor you've got exactly
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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05-22-2014, 10:09 AM (This post was last modified: 05-22-2014, 10:36 AM by Darkness Knight.)
#118
Darkness Knight Offline
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The version PAL flashes (green) in some transitions and don't work to 60Hz (in-game only 50Hz >>> issue). I tried only in D3D because OGL crash the emulator (drivers nvidia, yeah I know).

Edit: With OpenGL have the same issues =/...


FPS detection issue (60Hz >>> 50Hz):
[Image: rJSvqspl.jpg]
[Image: shkizjzl.jpg]
[Image: pw4OcLql.jpg]

Transitions Issues:
[Image: vV0QzeHl.jpg]
[Image: BCFy5Pbl.jpg]

Salu2 - Darkness Knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64

http://https://www.youtube.com/c/RetroGamingX1
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05-22-2014, 01:15 PM
#119
mbc07 Offline
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Make sure you're using 4.0-707 or newer and that EFB to RAM and Bounding Box emulation is enabled...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2)
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05-22-2014, 01:27 PM
#120
Darkness Knight Offline
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(05-22-2014, 01:15 PM)Jhonn Wrote: Make sure you're using 4.0-707 or newer and that EFB to RAM and Bounding Box emulation is enabled...

Yup, I tested in the build "dolphin-master-4.0-1624-x64" with this config:
[Image: eAzcR1A.png]

Bounding Box enabled:
[Image: AH7Qe2Z.png]

Salu2 - Darkness Knight.
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64

http://https://www.youtube.com/c/RetroGamingX1
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