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[GC] Paper Mario: The Thousand-Year Door
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[GC] Paper Mario: The Thousand-Year Door
03-19-2014, 05:47 AM
#101
KHg8m3r Offline
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Set fullscreen to auto and framelimit to auto
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03-20-2014, 02:35 AM (This post was last modified: 03-20-2014, 02:38 AM by Astonien.)
#102
Astonien Offline
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Setting in to fullscreen and auto didn't do anything, but opengl slightly increased the fps. But it still just drops down in speed for no reason

Edit:
I downloaded some other games to test the speed, and they have the same problems as Paper Mario.
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03-20-2014, 06:59 AM
#103
mbc07 Offline
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(03-20-2014, 02:35 AM)Astonien Wrote: I downloaded some other games to test the speed, and they have the same problems as Paper Mario.

Downloading games is against the rules that you agreed when you registered. Enjoy your ban
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03-20-2014, 07:12 PM (This post was last modified: 03-20-2014, 07:16 PM by JovianPat.)
#104
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This game behaves very strangely when Vbeam Speed Hack is enabled :
It actually cuts most animations into half speed, such as the intro (which runs at halfspeed but the music is fine), the curtain animation when loading a savegame, Mario's walking animation (but his walking speed remains same), screen transitions (after entering a pipe), and even text speed (such as when someone is talking, the text appears slower). Strangely this doesn't affect Mario's jumping and hammer animation. Tested in Dolphin 4.0.2 x86 with all backends.

EDIT : I just realized that if you enable Vbeam Speed Hack, this will speed up emulation a lot, because I normally got only 70-80% speed WITHOUT Vbeam speed hack in Rogueport (maybe due to large amount of sprites and buildings). But WITH Vbeam speed hack, I can easily reach 60FPS and 100% speed...with half-speed animations. Tongue
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03-20-2014, 08:30 PM
#105
JMC47 Offline
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Explanation: It's a hack.
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03-20-2014, 08:33 PM
#106
JovianPat Offline
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(03-20-2014, 08:30 PM)JMC47 Wrote: Explanation: It's a hack.
I know, I just wanted to share this strange behavior... Tongue
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03-20-2014, 09:31 PM
#107
JMC47 Offline
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I know Smile. Anyway, this game has really low requirements, it's just your processor is low voltage and kinda slow unfortunately.
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03-20-2014, 09:42 PM
#108
JovianPat Offline
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(03-20-2014, 09:31 PM)JMC47 Wrote: I know Smile. Anyway, this game has really low requirements, it's just your processor is low voltage and kinda slow unfortunately.

Strangely this game used to run very smoothly with no lag in (I believe) Dolphin 3.0-801. I know that version is old and dusty, but somehow it run games much faster than 4.0 and above. Intel Core i5 with 1.70 GHz is enough for Dolphin, right? Well, maybe for some games, but not all.
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03-20-2014, 09:49 PM
#109
JMC47 Offline
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Older builds emulate less things and has less accuracy on what it does emulate. That's why it's faster.
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03-20-2014, 10:15 PM
#110
JovianPat Offline
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(03-20-2014, 09:49 PM)JMC47 Wrote: Older builds emulate less things and has less accuracy on what it does emulate. That's why it's faster.

So that's why older builds obviously has more issues than now and tends to screw up the graphics in this game. Anyway, thanks for the info Smile
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