![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
[GC] Paper Mario: The Thousand-Year Door
|
11-07-2012, 05:16 PM
![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
12-27-2012, 05:20 AM
![]()
Hi everybody! I am playing Paper Mario and the Thousand Year Door with Widescreen Mod enabled. However when I play most of the environment renders around me, but with some objects, they only render when I get closer to them. It seems like these objects render when they get into the range of 4:3 aspect ratio. Here are some examples.
Here, the door to the building on the left does not render: But when I get closer to it, the door renders: If anyone has a fix for this please respond! Thanks ! Alex 12-27-2012, 05:34 AM
This is why the option say "Widescreen hack". Some games work without issues, others not. There isn't any "fix" available because the game wasn't intended to be rendered at 16:9 when it was created, so, there isn't any way of running this game at 16:9 without issues...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 04-27-2013, 03:02 AM
i need help, i'm using dolphin 3.5-1269, i know it's not the newest one, but i'm using it because i can play with BGM in Double Dash, and also has the option synchronize GPU thread, despite that i'm in the 1st castle (i'm not gonna put names so i don't spoil anything) and i interact with a skeleton and then the game froze, anyone knows how to fix that?
04-28-2013, 01:27 PM
i need help in a different matter, i'm now on the big tree, i got the blue key and i have it save in the place where some punies were, however i need to make it to the blue cell, but every time i use the 2nd warp pipe, the game crashes, even with 3.5-1307, it doesn't work at all, what can i do?
05-04-2013, 10:37 PM
I too have an issue, again in the First Castle. Once I reach the stop where I meet up with Ms. Mows (A female mouse thief) the game crashes the moment she goes up to mario to kiss him. I know she tries to kiss him but the game just crashes right before the event. I think it might be somehow related to the heart effect that comes out of the kiss but I'm not sure. Any ideas?
05-05-2013, 01:44 AM
Try running the game with OpenGL... It's more accurate than DirectX, and may resolve many issues with this game in particular...
Avell A70 MOB: Core i7-11800H, GeForce RTX 3060, 16 GB DDR4-3200, Windows 11 (Insider Preview)
ASRock Z97M OC Formula: Pentium G3258, GeForce GT 440, 16 GB DDR3-1600, Windows 10 (22H2) 05-05-2013, 02:08 AM
hey someone please help ive got problems with my controls, i use a keyboard and mario can never roll up into a rolling pin and im stuck on chapter 4.
anyone know the best way to set up the GCpad? 05-05-2013, 02:16 AM
Don't you need to spin the main stick in a circle to roll up Mario? You can always set your mainstick to your mouse, which might help. If you have a 360 or PS3 controller, you can just use them in Dolphin, or just buy a cheap $15 USB joystick online.
To truly help you though, we need a screenshot of your current GCPad configuration screen. |
« Next Oldest | Next Newest »
|