[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[GC] Need for Speed : Most Wanted
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12-19-2014, 06:26 AM
The videos are still messed up in 4.0-4674. It works fine with Software Renderer.
12-19-2014, 08:50 AM
After doing some testing:
D3D: The videos seem to work fine with no Anisotropic Filtering and no Force Texture Filtering. OpenGL: The same except it kinda works with AF (but showing some artifacts). 05-19-2016, 07:56 PM
Not sure if its me or the game, but having tried playing this game, any game or contact that makes Sparks appear, makes the game lose every single frame, nearly halving the FPS. I have tried removing all enhancements and tried Virtual Rendering but still no luck. The game runs perfect 60fps at all times, but causes issues whenever I come in contact to any dynamic scenery, hit a wall or even another Vehicle.
05-20-2016, 12:43 AM
This game is meant to run at a lower framerate on console. Due to Dolphin emulating the GPU as if it's infinitely fast, the game runs at 60 FPS. I'm guessing this makes the game super demanding and causes lag whenever it needs more CPU/GPU.
06-06-2017, 08:22 PM
Need For Speed Most Wanted crashes just before loading Car Lot after Razor takes away our BMW in Career mode.
Plz help. Dolphin emulator v5.0-4184 for android. EDIT:- Got resolved with an older version. I was ramdomly trying out older versions and 5.0-1287 seems to have resolved all the issues for me. Oh and btw, if it concerns, newer updated versions after 5.0-4191 to 5.0-4123 get crashed displaying some sort of panic alerts and fifoplayer stops working while emulator is still active for a few seconds and then crashes. 08-28-2017, 09:00 AM
Hey guys.
So im having problems with this game, the FPS drops to 40ish as soon as I start playing the game (the Razor race) and the sound its very glitchy. I tried the External Frame Buffer to Virtual but nothing changed. Other games like SSBM and Wind Waker run perfectly fine. My especs: i5-5200 U; Intel HD 5500, 4GB RAM, using Dolphin 5.0. Thanks for the help! 09-11-2017, 05:14 AM
Something weird to note is that, even when the game is running at a flat 60, it appears to skip frames often. No amount of vsync or frame locking has resolved it for me yet. In some scenes the game will actually display all 60 frames, but it is always brief.
09-15-2017, 06:31 PM
It feels to me that this game is actually one of the games that either has a Variable Framerate and tries to render as much frames as possible. The thing that helped this game tremendously was turning on V-sync and setting my TV to 30Hz so it will keep giving the correct FPS (game seems to be made with 30FPS in mind)
Check my profile for up to date specs.
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