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[GC] Mortal Kombat Deception
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[GC] Mortal Kombat Deception
06-13-2010, 07:54 AM (This post was last modified: 06-13-2010, 08:18 AM by nosound97.)
#1
nosound97 Offline
Cheetahmen on the N64 D:
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Posts: 3,552
Threads: 107
Joined: Mar 2009
[Image: boxart.jpg]

The sixth episode of the violent and visceral fighting series from Midway pounces on the success of MK: Deadly Alliance to tear even more pain and gameplay pleasure out of the Mortal Kombat beast. Destructible environments and break-through walls that lead to other arenas or fatality zones hearken back to the glory days of the series' surprise smash-through stages, while favorite characters from the series such as Scorpion, Sub-Zero, Mileena and the returning Baraka all vie for the chance to choose the fate of the world again.
IGN.com

General Settings
  • Dual Core: Enabled
  • Idle Skipping: Enabled
  • LLE DSP on thread: Disabled
  • CPU Emulator Engine: JIT recompiler

Gamecube Settings

No special settings to mention

OpenGL/Direct3D Settings
  • EFB Copy to: Texture

DSP Settings

No special settings to mention

Screenshots/Videos

[color=#000000]You[/color][color=#FF0000]Tube[/color] HD

Known Problems

The game crashes at random with FIFO opcode error, the only solution I found is to use this patch. Minor texture bugs here and there. FMVs tend to flicker a bit.

Overall

The game is playable at full speed with fully working doun, music and controls. Fully playable with FIFO fix patch only.

Status: [color=#0000CD]Playable[/color]
[Image: 1147431.png]
YouTube channel | Xfire
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