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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
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[GC] Metroid Prime
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[GC] Metroid Prime
01-06-2010, 03:07 AM
#51
Nithy
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I've got a problem with rev4771. Every time i try to save state or load state, mp freezes while the audio stutters and i have to close the game. I run the game in the Dolphin.exe, safe textures cache, copy EFB to system RAM, Dual-core, idle skipping, Optimize quantizers, JIT recompiler and HLE the IPL are all on. my CPU's Intel Core 2 duo 2.13 GHz. 32-bit. Save and load states worked for me in rev4222.
01-08-2010, 04:19 AM
#52
StripTheSoul Offline
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Trying this game for the first time now. Runs pretty well Smile
But why is everyone talking about safe texture cache and copy EFB to RAM? I didn't use any of these (EFB to texture, though) and haven't had any problems so far (first save room).*shrug*
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-08-2010, 04:48 AM
#53
Centaur444 Offline
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StripTheSoul, you need those two settings to be able to use the scanner.
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01-08-2010, 05:56 AM
#54
StripTheSoul Offline
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are you talking about that normal scan funtion that you can use from the beginning on?
Cuz that works for me without any problems on EFB to texture...if I put it on RAM it's even worse because the scanned region looks kinda low res.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-08-2010, 06:16 AM
#55
Centaur444 Offline
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Actually, you just reminded me of something. Most of the game was indeed playable with the scanner with EFB to texture, but later on the X-Ray scanner was not functional and the heat visor had blue and purple colors instead of the normal heat colors.

So I guess in the earlier parts of the game, you can indeed use EFB to texture to help with speed, but in the later parts when you need the X-Ray scanner and perhaps the heat visor, then EFB to RAM is likely needed.
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01-08-2010, 06:38 AM
#56
StripTheSoul Offline
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ah, alright. thx Smile
Hm, it's strange that the zoomed area of the scan is low res with EFB to RAM, isn't it? O_o
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-11-2010, 01:11 PM
#57
adarsh Offline
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(01-06-2010, 03:07 AM)Nithy Wrote: I've got a problem with rev4771. Every time i try to save state or load state, mp freezes while the audio stutters and i have to close the game. I run the game in the Dolphin.exe, safe textures cache, copy EFB to system RAM, Dual-core, idle skipping, Optimize quantizers, JIT recompiler and HLE the IPL are all on. my CPU's Intel Core 2 duo 2.13 GHz. 32-bit. Save and load states worked for me in rev4222.

i've got the same problem... i cant save state. When i try to Dolphin just hangs. can anyone help? i am using rev 4800

Settings i used: safe texture cache, copy EFB to RAM, dual core, idle skipping, optimize quantizers, JIT recompiler, HLE the IPL
PC Specs: Intel Core2Quad Q9650 @3000Mhz, IntelDG35EC Mobo, 2x2GB Transcend DDR2 800Mhz, XFX Nvidia 8600GT (512MB), 1TB WD Caviar Green, Windows 7 Ultimate 64Bit
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01-11-2010, 06:04 PM
#58
Orcman Offline
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try the rev4713 im playing mp1 and only had 1 hang sofar , think i played like 5h and yes save states does work Smile

i noticed that anything above 4713 = states will hang dolphin nut some games req higher version of dolphin
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01-12-2010, 06:06 AM
#59
dopelfish
Unregistered
 
I have a problem with rev 4771. Everything goes well to the moment where I want to enter the Phendrana Drifts. I take the elevator, go to the corridor, shoot the door at the end... and Dolphin crashes, giving me some some kind of advice (like disabling Dual Core support, which I did, but it didn't helped). Happened three times already. Someone said it is possible to complete the game, my question is: how to prevent Dolphin from crashing at this point of the game? I'm using the OpenGL plugin, other games and applications work fine, so I think that we might exclude the hardware problem.

EDIT: I managed to get through that location using rev 4525, seems that MP likes this one more.
01-27-2010, 04:40 PM
#60
jonnyd1
Unregistered
 
Hi guys! I really need your help.(sorry for my english, i'am from Russia).
The problem is: game stops in first movie, when camera show some ship with orange lines.
Is there any way to skip that movie? Or did i missed something in configuration?
rev 4771. Thank you.
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