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[GC] Metroid Prime 3 Demo
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[GC] Metroid Prime 3 Demo
01-07-2012, 06:28 AM
#1
jedivulcan Offline
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Posts: 8
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Anyone had any luck getting the Metroid Prime 3 GC E3 demo running on Mac OS X 10.7.2?

(Some of this is kind of a repeat of what I wrote on Assembler's site asking for help).

I'm running the latest compiled version of Dolphin (3.0-368).

I patched the GCM and got it running, then there's an "assertion failure" when I try to run the single player demo (using an emulated GC gamepad controller). The entire emulator crashes shortly after I press A. The upper left hand corner of the screen shows the memory usage to be 90m. I'm fairly sure the emulator is allocating the correct amount of RAM.

[Image: 20120106-mjet1s6e3dejq7kbk6hgh1c5ww.jpg]

[Image: 20120106-e22bxkwphpfrtpukfk2pdm1eqa.jpg]

I checked the code before I compiled it and it looked like the patches made to get this game to run back in November on the Dolphin project's code site have been merged back into the main repository. I think it should work. Any ideas?

Original Assembler Post:
http://www.assemblergames.com/forums/showthread.php?t=36899

Dolphin Patch (from Assembler Post:
http://code.google.com/p/dolphin-emu/source/detail?r=b62cac2ca93006c3deae1b4406588ec218d1d0ba
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01-07-2012, 11:35 AM
#2
CapBeard Offline
Lord of the Beards
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There's a Metroid Prime 3 for GC demo? Wow...what...WOAhaoAIOIao
I like to move it, move it.
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01-08-2012, 05:35 AM
#3
jedivulcan Offline
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Posts: 8
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Joined: Dec 2011
I got it working on my Mac. I had to build a version of Dolphin with a change in one line to allow the emulator to access more RAM. I'd overlooked the value change because all the other necessary code changes were merged with the main branch. It runs a bit slow but it works.
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