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[GC] Metroid Prime 2: Echoes
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[GC] Metroid Prime 2: Echoes
11-11-2011, 07:25 PM (This post was last modified: 11-11-2011, 07:30 PM by Duke Nukem.)
#201
Duke Nukem Offline
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(11-11-2011, 06:13 AM)hyperspeed Wrote:
(11-11-2011, 01:28 AM)Gabriel Belmont Wrote: Just a heads up, for those not been following my escapade thread I can tell you that the Visors seems to be working with EFB to Texture in Dolphin 3.0

Scan - http://i44.tinypic.com/jj4llj.png
Dark - http://i41.tinypic.com/15p5ta8.png
Echo - http://i44.tinypic.com/2mhhahw.png

Don't know if it's old or not but anyway.

That's a lieAngry
EPIC FAKEAngry

Yeah well NaturalViolence have confirmed it, Maverick Hunter X have confirmed it.

I guess they could post screens also to prove it to you.

And hey what is this getting angry for? Shouldn't you be glad for something like this?
I mean come on many Dolphin users with lower hardware would be happy for this.

Tell me one reason why I would gain anything lying to you guys?
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11-11-2011, 08:14 PM (This post was last modified: 11-11-2011, 08:14 PM by Link_to_the_past.)
#202
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(11-11-2011, 07:25 PM)Gabriel Belmont Wrote:
(11-11-2011, 06:13 AM)hyperspeed Wrote:
(11-11-2011, 01:28 AM)Gabriel Belmont Wrote: Just a heads up, for those not been following my escapade thread I can tell you that the Visors seems to be working with EFB to Texture in Dolphin 3.0

Scan - http://i44.tinypic.com/jj4llj.png
Dark - http://i41.tinypic.com/15p5ta8.png
Echo - http://i44.tinypic.com/2mhhahw.png

Don't know if it's old or not but anyway.

That's a lieAngry
EPIC FAKEAngry

Yeah well NaturalViolence have confirmed it, Maverick Hunter X have confirmed it.

I guess they could post screens also to prove it to you.

And hey what is this getting angry for? Shouldn't you be glad for something like this?
I mean come on many Dolphin users with lower hardware would be happy for this.

Tell me one reason why I would gain anything lying to you guys?

Metroid Prime 2 scanners don't work with efb to texture here using 3.0 - 201.
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11-11-2011, 08:36 PM
#203
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That's strange, but have you tested it with the official Dolphin 3.0 release? And not just 3.0-201?
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02-05-2012, 03:22 AM
#204
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I have two issues with the game here, they're not major, but still would be nice to fix them.

First, there's a little white dot right in the middle of the screen. It seems to represent my aim, the dot will follow it 1/1, but it's on screen even during menus and morph ball mode. Also, there's a black stripe bellow the video output I can't seem to get rid off:

[Image: 3585rae.png]
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02-05-2012, 08:01 AM
#205
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Settings?
Revision?
Video drivers?
OS?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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02-05-2012, 09:51 AM (This post was last modified: 02-05-2012, 11:32 AM by hyperspeed.)
#206
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(02-05-2012, 08:01 AM)NaturalViolence Wrote: Settings?
Revision?
Video drivers?
OS?

No this is a valid issue see Issue 5185

Settings I tried many config and nothing appear to fix.
Revision? r7483, Last git 3.0 and r6506 has the same issue,but on 6506 it takes a little longer to appear the black bar...


Edit:

1# This issue appear after some "Lags" like the lags of cache "pixel lightning?" with it on or off doesn't fix the issue but with it ON the black bar appear more fast.

2# Some user said that "Black bar" appear on others games too.

3# The black appear after some time on ALL Plugins, DX9, DX11 and OGL

4# More users has the same problem see the post: #170 in page 17 (http://forums.dolphin-emu.org/showthread.php?tid=1413&page=17)

5# See the post: #120 in page 12 (http://forums.dolphin-emu.org/showthread.php?tid=1413&page=12)

6# This Issue must be related to the "cache"?, "shader cache"?, "lags"?, "Auto Scale" (try to remove borders)? not working well...?

7# r4710M x64 by lectrode didn't appear has this issue? And 6000M x64 by lectrode too

8# After create some "shader cache" the black bar appear and with the "shader cache" (created) the black bar don't appear.
-I mean right after the "lag" the black bar appear, now if you load the game again pass the same part of the game the "lag" and the "black bar"will not appear.

9# pls help :p

10# 6285M by lectrode appears to be fixed too,(and this rev has "pixel lightning" Wink

11# 6285M by lectrode fixed? 6373M fixed too?... 6506 by lectrode with this issue....

12# Another issue with newer rev git is the game some times only show a black screen, then if you do a "reset" (emulate the reset of gc) the game will work well,this issue is also on r7483 by lectrode...but work perfect on 6506...
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
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Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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02-05-2012, 01:37 PM
#207
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I can't reproduce this issue but from reading your post (which I can barely understand) it seems like the shader cache is being corrupted. This should have been fixed in a recent revision, try 3.0-370 or higher.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."  
-Ron Swanson

"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
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02-06-2012, 01:06 AM
#208
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I'm actually using the latest rev. Still the same. But meh, I'm not picky, it isn't that much of a problem. Just pointing out, good thing there's an issue open already.
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02-06-2012, 02:10 AM (This post was last modified: 02-06-2012, 03:33 AM by hyperspeed.)
#209
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(02-05-2012, 01:37 PM)NaturalViolence Wrote: I can't reproduce this issue but from reading your post (which I can barely understand) it seems like the shader cache is being corrupted. This should have been fixed in a recent revision, try 3.0-370 or higher.

#NaturalViolence

Sorry for my crazy englishRolleyes

I tried Dolphin-3.0-397-x64 and still the same issue

btw 1# what revision you are using and who have compiled (Lectrode, Emucr etc...)? (Is the 3.0-230 x64???)

2# Did You are using a rev with shader cache already created?

3# I have the "G2ME01" is the NTSC-U,which version did you have?


See my Attachments: (To see how the black bar appear)

Tested with this build with default config: http://www.mediafire.com/?nbsgu5gbbul795w

So #NaturalViolence did you get the black bar on that rev and did you see how the black bar appear in Attachments?


Attached Files
.zip   Dwm 2012-02-05 15-18-57-65_x264.zip (Size: 27.75 KB / Downloads: 266)
.zip   Dwm 2012-02-05 15-17-20-66_x264.zip (Size: 822.12 KB / Downloads: 304)
.zip   Dolphin 2012-02-05 14-35-26-42_x264.zip (Size: 231.99 KB / Downloads: 280)
.zip   Dolphin 2012-02-05 15-17-54-47_x264.zip (Size: 799.91 KB / Downloads: 292)
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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11-01-2012, 02:02 AM
#210
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A new thread has been created to replace this one. Please direct further questions here --> http://forums.dolphin-emu.org/showthread.php?tid=25838
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