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[GC] Metroid Prime 2: Echoes
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[GC] Metroid Prime 2: Echoes
07-22-2016, 02:45 AM
#71
Eternal Engine Offline
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(07-22-2016, 02:30 AM)DannyG81 Wrote: Well I bit the bullet and upgraded my cpu and mobo to a i7-4790k and MSI Z97 Gaming 5... and straight away this game is so much better! Even torvus bog only stutters every now and then.

Just goes to show the difference a good cpu can make to this emulator!

Thanks for the replies and efforts though, much appreciated  Smile

Well, well! Welcome to the powerhouse league of CPU! =) The 4790K has been excellent to me so far and hasn't skipped a beat. I'm sure you'll love it even more when you start playing newer games that utilize all of the cores!

Glad I could be of some help! The goal is to play our favorite (older) games and have fun doing so! If there's anything else I can help with feel free to shoot a PM.
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12-08-2016, 10:33 PM
#72
aboreal Offline
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Hi there,

Im having problems to fix the clipping with the Widescreen Hack. My steps:

- Activate Cheats for GC
- Use and activate the Gecko Code
- Activate Widescreen Hack on Graphics Options with 16:9



Any idea where's my error?


CHEERS


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12-08-2016, 10:58 PM
#73
gamemasterplc Offline
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Enabling the Widescreen Hack.
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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12-09-2016, 01:53 AM (This post was last modified: 12-09-2016, 01:54 AM by aboreal.)
#74
aboreal Offline
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(12-08-2016, 10:58 PM)gamemasterplc Wrote: Enabling the Widescreen Hack.

I did it on my third step Undecided
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12-09-2016, 03:45 AM (This post was last modified: 12-09-2016, 03:45 AM by JosJuice.)
#75
JosJuice Offline
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(12-09-2016, 01:53 AM)aboreal Wrote: I did it on my third step Undecided

Yes, and that you did that is an error. When you're using a 16:9 Gecko code or Action Replay code, don't enable the built-in widescreen hack.
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12-15-2016, 01:22 PM
#76
mjonks
Unregistered
 
Hi there,

I have the same issue as aboreal, only I do actually have the Dolphin widescreen hack disabled with the Gecko widescreen code enabled. I have Virtual XFB enabled and EFB Copies to Texture Only disabled, and it does this with any backend or resolution. The game does display in widescreen, but the terrain is missing. The terrain shows as normal when the code is disabled.


My Config:
Code:
[Gecko]
$Widescreen
F6000001 80008180
FF401090 EF210032
D2000000 00000002
3DC04000 91C20000
C3420000 00000000
D200000C 00000002
3DC04000 91C20000
C3420000 00000000
E0000000 80008000
F6000001 80008180
ED6A4824 ED080172
D2000000 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000
E0000000 80008000
[Gecko_Enabled]
$Widescreen


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01-22-2017, 04:19 PM
#77
TrantaLocked Offline
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I'm having the same problem with terrain not loading with the Gecko code. Is there no solution?
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01-22-2017, 05:54 PM (This post was last modified: 01-22-2017, 05:54 PM by BarrowRoll.)
#78
BarrowRoll Offline
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Try either of these instead for NTSC-U.

Code:
16:9, Widescreen Hack Off
C230256C 00000002
3DC04000 91C20000
C3420000 00000000
C236D684 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000

Disable Culling, use with Widescreen Hack:
04302498 38600001
0430249C 4E800020
04302298 38600001
0430229C 4E800020
043022F8 38600001
043022FC 4E800020
04302450 38600001
04302454 4E800020
04302364 38600001
04302368 4E800020
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01-24-2017, 02:52 PM (This post was last modified: 01-24-2017, 07:09 PM by TrantaLocked.)
#79
TrantaLocked Offline
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(01-22-2017, 05:54 PM)BarrowRoll Wrote: Try either of these instead for NTSC-U.


Code:
16:9, Widescreen Hack Off
C230256C 00000002
3DC04000 91C20000
C3420000 00000000
C236D684 00000004
3DC03FAA 61CEAAAB
91C20000 C2620000
ED330272 ED6A4824
60000000 00000000

Disable Culling, use with Widescreen Hack:
04302498 38600001
0430249C 4E800020
04302298 38600001
0430229C 4E800020
043022F8 38600001
043022FC 4E800020
04302450 38600001
04302454 4E800020
04302364 38600001
04302368 4E800020

Thanks. Did you modify the FOV besides besides the initial widescreen FOV or am I imagining that?
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01-24-2017, 07:57 PM
#80
BarrowRoll Offline
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(01-24-2017, 02:52 PM)TrantaLocked Wrote: Thanks. Did you modify the FOV besides besides the initial widescreen FOV or am I imagining that?
Well I didn't make the codes, I just got them from the Widescreen Archive zip file. But I don't think there's any change to the FOV aside from the extra bits you see on the sides from it being in 16:9.
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