[GC] Metroid Prime
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10-07-2017, 05:42 AM
10-07-2017, 07:12 AM
02-22-2018, 10:35 PM
(This post was last modified: 02-24-2018, 11:08 PM by DaRkL3AD3R.)
Getting all kinds of artifacts in this game now on latest dev builds running Vulkan. Green flicker at the main menu, black squares near particle effects, etc. What the hell happened?
Update: Some time in the past couple months, something must have changed with Ubershaders that caused an incompatibility with older Nvidia drivers. I was running 385.69 because newer drivers lack FPS Limiter V1 support for D3D8 games which I need. Well these older drivers were generating bogus shaders in Metroid Prime when Ubershaders was enabled. Now that I updated drivers to latest, I can use Ubershaders again without corruptions. I could have stayed on 385.69 and just toggled Ubershaders off, but why waste such a good setting. This sorta sucks. Is there any discussion among developers as to what changed that would cause Dolphin to generate corrupt shaders on older drivers?
CPU: AMD 7950x3D GPU: RTX 4090 Founder's Edition Mobo: ASUS B650E-F STRIX RAM: G-Skill 64GB DDR5 6000Mhz PSU: EVGA Supernova 850w Titanium Case: Coolermaster HAF X O/S: Windows 11 22H2 Pro x64
03-25-2018, 10:01 AM
Hello, i would like to ask you guys if you can help me to solve a problem with Dolphin emulation. It's my first time using Dolphin, i m tryng to run Metroid Prime but with versions older than 5.0-4xxx i know (i wathced the wiki) this game can't run well for the shader problem. SO i installed the 5.0-6648 version of Dolphin to let me enable the ubershader settings and set ''Hybrid''. I run the game in full screen and while on 5.0-4xxx version the game started ( i also created a save in the memory slot), now on this version each time i retry to start the game the console shows me a message during the Nintendo logo appearance that says: "Your OpenGl driver does not support ARB_buffer_storage
This device's performacne will be terrible. Plaese ask your device vendor for an update OpenGl driver" As the message says the game slows often, more on action or rapid scenes. So i tried to install the latest OpenGl Driver for my nVidia card and succesfully i installed it but the game continue to go really slow. What can i do? 03-25-2018, 10:08 AM
03-25-2018, 10:15 AM
Your GPU, the Nvidia GT 320, doesn’t support Dolphins minimum requirements of DirectX 11 or OpenGL 4.4. The GT 320 has D3D 10.1 and OGL 3.3. You’re falling back to the slower software implementation. The only way to fix this is to get a new GPU or deal with the slowdowns
04-13-2018, 02:34 AM
Greetings.
I have a very weird bug. The game's rendering the letter "i" without the dot. For example, "Chozo Ruins" looks like "Chozo Ruıns". There isn't a single lowercase "i" in the whole game, from the pause menu to the HUD to the area names. I figured it might be something to do with the font, but I checked the filesystem through Dolphin and couldn't see where the font file is (if there is one). Besides this, the game almost always runs at a buttery smooth 1080p 60fps. I have the 16:9 widescreen fix, I have the NTSC 1.00 version. Disabling gecko codes/AR codes (and hence the widescreen fix) did nothing. I haven't modified the game files themselves. A different NTSC version of the ROM has the same issue somehow. Screenshot URLs: http://puu.sh/A1H8r/de62d915e6.png https://puu.sh/A1H7H/1b89ae794f.png (I have a couple more screenshots if you're unconvinced. ) Specs: Dolphin 5.0 (issue persisted on latest dev build a few days ago), W10 Pro x86, 1050 Ti, i5 7300HQ, 8GB RAM. |
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