Thanks it works now! It turns out I hadn't mapped anything to L-Analog.
[GC] Metroid Prime
|
12-26-2016, 03:16 AM
I'm having an issue with a crash. Very early in the game, when I get to the room called "Map Sation" on the space pirate frigate. When I get close to the morh ball hole to get the map, the game freezes for a second and then the music goes on, but the game has stopped responding.
This seems to happen at more or less the same spot every time. The problem does not appear to be with going into morphball mode. I tried that in a different room. 12-29-2016, 04:48 AM
Hi all! This is my first post on the forum and I'm looking for some help!
I'm on a MacBook Pro mid 2014 and trying to run Prime and/or Prime 2 with it. I know the MacBook is by no means a gaming rig of any sort but I'm fairly confident that it can run either of these games better than it is now. I know little if anything about the fine details of emulation. I just like to load and play for the most part and so far I'm loving Dolphin. However, with all of the possible tweaks it's a bit overwhelming. I've enabled dual core support but it seems (when I look at activity monitor) that dolphin is using way less than half of the total CPU and I'm getting 30FPS and choppy audio from gameplay. Would anyone have some optimized settings for this game given the following setup? Macbook Mid-2014 8 GB Built-in RAM 1600MHz DDR3 2.6GHz i5 Intel Iris Video (1.5GB VRAM) Thanks! Also, it seems that just enabling cheats causes the game to break? 01-04-2017, 12:47 PM
After a few minutes of playing this game (maybe 10 minutes or so), suddenly and without warning the screen becomes a completely garbled mess as if the game barfed itself with textures becoming unstable and spiky basically making the game unplayable. Any idea how to fix this issue?
Edit: Usually happens during cutscenes. Edit 2: I think I found the problem. I've been playing through steam so I could use my steam controller and I noticed it happens whenever a popup appears on my screen. I've gone into offline mode so I dont get notifications and it's perfectly fine so far. Except for extreme lag spikes whenever the map is opened. 01-09-2017, 02:30 AM
(01-04-2017, 12:47 PM)AwesomeEpicNinja Wrote: After a few minutes of playing this game (maybe 10 minutes or so), suddenly and without warning the screen becomes a completely garbled mess as if the game barfed itself with textures becoming unstable and spiky basically making the game unplayable. Any idea how to fix this issue? Switch to Vulkan and map screen framerate drops will go away.
CPU: AMD 7950x3D GPU: RTX 4090 Founder's Edition Mobo: ASUS B650E-F STRIX RAM: G-Skill 64GB DDR5 6000Mhz PSU: EVGA Supernova 850w Titanium Case: Coolermaster HAF X O/S: Windows 11 22H2 Pro x64
01-19-2017, 07:37 PM
Metroid Prime with Dolphin are my first introduction to the series and GC emulator. Dolphin is very well made and Metroid Prime is very unique and a must play. It's a page turner that's hard to put down because every minute is satisfying and engaging.
Dolphin makes PCSX2 look like a hacker's tool. It's so easy to use Dolphin I feel no stress using it, while PCSX2 always gave me problems trying to optimize and obviously setting up and installing the program, witch takes some extra steps. 01-27-2017, 01:35 AM
I am noticing issues with Metroid Prime NGC having a blank screen. I am able to play the game, using DirectX 11, and it runs quite great with just a little slowdown during some cutscenes, but after closing the game when I go to relaunch the game it will occasionally produce only a blank screen and music. I have noticed I can remedy this issue by either switching to OpenGL (which makes the game run slow) or by deleting the files in <my documents>\Dolphin emulator\cache\shaders. Once I delete the shader cache I can launch the game as if nothing ever happened. After deleting the shader cache, I can launch, navigate menus, then close and relaunch, but if I actually play the game then I have to once more delete the shader cache.
Is this a known issue or should I try to file a bug for Dolphin (or Metroid?)? I am just new to the emulator, I think I've found a bug with the emulator itself but I thought I would ask here first before I try to learn how to report bugs. I am using the latest version of Dolphin, 5.0 stable, my system specs are AMD Athlon 250 and Radeon HD6850, I can provide more specs if necessary. 02-28-2017, 05:30 PM
(This post was last modified: 03-02-2017, 09:25 AM by DaRkL3AD3R.)
Holy performance boost batman. I just updated my dev build tonight to the latest before testing my 4.9Ghz OC, and something definitely changed bigtime that affects the performance of this game. I went from say 287 fps to 403, in the same place. This is legit crazy.
Alright this is weird. I was running through this as my CPU benchmark, and so I use 1xIR, and all GPU intensive settings off to minimize bottlenecking. On my 7700k system using integrated GPU, I see crazy performance boosts all over, but on my system with a GTX 970, performance hasn't changed. I've tried all APIs and it's the same for all. Why would the 970 lose at max framerates compared to an HD 630? Is the Intel driver somehow more efficient than the Nvidia one? Less wasted CPU cycles? Where the 970 is CPU capped at 298 fps, the HD 630 is pushing things even further to 436 fps. Same spot with save state. I'm baffled.
CPU: AMD 7950x3D GPU: RTX 4090 Founder's Edition Mobo: ASUS B650E-F STRIX RAM: G-Skill 64GB DDR5 6000Mhz PSU: EVGA Supernova 850w Titanium Case: Coolermaster HAF X O/S: Windows 11 22H2 Pro x64
10-07-2017, 05:04 AM
I have an issue with this game. I can run the game and start it, but when i get to the point where i can control Samus, as soon as i fire at a target ie the red lights, the game crashes. Anyone else had this issue?
Ive tried switching most options on and off but its always the same thing. I can fire into open space but as soon as a fireball hits a target then crash and freeze. |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)