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[GC] Metroid Prime
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[GC] Metroid Prime
03-23-2014, 02:46 PM
#91
Godot
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So I'm trying to put my graphics backend to OpenGL but when I do that and I run a game, the emulator just freezes
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03-23-2014, 02:54 PM (This post was last modified: 03-23-2014, 02:54 PM by JMC47.)
#92
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either downgrade your NVIDIA drivers to the 332 version, or check "ignore format changes" Nvidia introduced a bug in their newer drivers that causes this.

Well shit, you're on an AMD in your profile. Nevermind, I don't know then.
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03-23-2014, 03:01 PM
#93
Godot
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Well I was hoping it would fix an issue that I have with metroid prime and also other games. In some parts of the game metroid prime will go fine, but in some parts my FPS drops from like 55 to 15 and the audio stutters like crazy. Metroid Prime is pretty much unplayable. This problem happens in some other games like Fire Emblem Radiant Dawn but it isn't as bad. I was hoping that by using OpenGL backend it would fix my problem, but unfortunately it freezes my emulator once I actually start up a game. Any advice?
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03-23-2014, 03:12 PM (This post was last modified: 03-23-2014, 03:13 PM by JMC47.)
#94
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Could you fill out your profile to include the model of i7 you have? Some games will run slower than others.

If you're on a first gen i7; then, yeah, Metroid Prime is going to run slow, and it does get choppy during loading sequences (due to unknown reasons) such as approaching a door.
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04-07-2014, 04:49 AM
#95
miletich2
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I don't care much for 3D. Just sayin'.
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04-07-2014, 10:36 AM
#96
fittyman Offline
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(03-23-2014, 03:12 PM)JMC47 Wrote: If you're on a first gen i7; then, yeah, Metroid Prime is going to run slow, and it does get choppy during loading sequences (due to unknown reasons) such as approaching a door.

Isn't that because it starts to load whatever is beyond the door before you open it?
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04-07-2014, 12:13 PM
#97
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Yeah, but Dolphin loads it instantly (or almost instantly) which I think causes the stuttering on door loads. But I can't be sure, I'm looking at the outside in, rather than the other way around.
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04-08-2014, 04:08 AM
#98
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I wonder what would happen with the async-dvd branch or loading from a backup disc
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04-15-2014, 01:04 PM
#99
Bizzquik Offline
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Analog Stick Question:
Is there a controller Profile or game hack that can better utilize the second analog stick? Back in the day, I was fine with using just the one stick for looking around and aiming (when holding button down). But nowadays....it just feels awkward as all get-out.
Would love to be able to use the left analog stick strictly for movement and the right analog stick strictly for aiming, if such a method exists. (using a Xbox 360 controller)

Thanks.
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04-15-2014, 01:30 PM (This post was last modified: 04-15-2014, 01:35 PM by Shonumi.)
#100
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I don't think there's any way to fluidly turn Metroid Prime into a dual-stick FPS (which is essentially what you're asking for). The controls just aren't set up for freely aiming and walking at the same time. Retro Studios/Nintendo heavily avoided this by focusing most of the targeting on the game's Auto-Lock On feature. The free-aim is largely stationary (Samus either stands in place and looks around or sidesteps with the aim locked). Other MP games (Trilogy?) might be a different story. I know from personal experience that Hunters on the DS plays excellently through emulation as a dual-stick FPS (only because the game's original control scheme is geared in that direction already.)
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