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[GC] Metal Gear Solid: The Twin Snakes
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[GC] Metal Gear Solid: The Twin Snakes
09-24-2018, 02:18 PM
#281
AugmentedJustice Offline
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(09-24-2018, 12:45 AM)DJBarry004 Wrote: You´re using NVidia, so GL is your best bet right now. Unless you´re using Hybrid Ubershaders (now called Async (Ubershaders)).

Thanks! I get no suttering anymore. It stopped completely after i got up to the heliport and ran around for a bit. im on d3d11 using async ubershaders.
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11-26-2018, 04:14 AM (This post was last modified: 11-26-2018, 06:29 AM by Trusty McLegit. Edit Reason: Edited frame rates given based on a bit more testing )
#282
Trusty McLegit Offline
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I've been having the slowdown issue when guards are alerted as well. I've got a i7 8700k, gtx 1070 slightly over locked, and 16gb ram. I've tried Vulkan, opengl, and Direct3D 11, as well as all 4 shader compilation settings with compile shavers before starting enabled. When I'm not in combat I can get easily 160fps, yet as soon as I'm detected I get momentary slowdowns of down to 20 to 40ish fps almost every time a shot is fired (though interestingly not every time), and it will usually stutter and even crash if the fight lasts more than a few seconds. I'm using the auto updated monthly build. I've been playing F Zero Gx and Mario Galaxy 2 with no issues other than the very occasional 2-3 second hitch
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11-26-2018, 05:56 AM
#283
BlackAngel Offline
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(11-26-2018, 04:14 AM)Trusty McLegit Wrote: I've been having the slowdown issue when guards are alerted as well. I've got a i7 8700k, gtx 1070 slightly over locked, and 16gb ram. I've tried Vulkan, opengl, and Direct3D 11, as well as all 4 shader compilation settings with compile shavers before starting enabled. When I'm not in combat I can get easily 145fps, yet as soon as I'm detected I get momentary slowdowns of down to 40ish fps almost every time a shot is fired (though interestingly not every time), and it will usually stutter and even crash if the fight lasts more than a few seconds. I'm using the auto updated monthly build. I've been playing F Zero Gx and Mario Galaxy 2 with no issues other than the very occasional 2-3 second hitch

Can you post your settings on Graphics -> Tab (Hack)
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11-26-2018, 06:20 AM (This post was last modified: 11-26-2018, 07:23 AM by Trusty McLegit. Edit Reason: Added video of performance )
#284
Trusty McLegit Offline
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[Image: 6bpD2Dd.png][Image: OAvmPRE.png][Image: b6iGUGG.png]https://youtu.be/vg6Gf5aVprc
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11-26-2018, 10:53 PM
#285
BlackAngel Offline
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(11-26-2018, 06:20 AM)Trusty McLegit Wrote: https://youtu.be/vg6Gf5aVprc

What can I say, that's a lot of shuttering...
OK!You can try some in-accurate emulation settings Big Grin


Run the game twice with that setting
One time with Synchronous & one Asynchronous (Ubershaders)


             
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12-02-2018, 03:00 AM (This post was last modified: 12-02-2018, 03:17 AM by Trusty McLegit.)
#286
Trusty McLegit Offline
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Tried all those settings, getting the same performance. Has this not been an issue with this game for anyone else?

Update: So I tried running the game in Ishiiruka (v777 Stable) with the same settings (I'm pretty sure they were all the same, slightly different menu) and I had no issues whatsoever.
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12-02-2018, 07:27 AM
#287
BlackAngel Offline
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(12-02-2018, 03:00 AM)Trusty McLegit Wrote: Tried all those settings, getting the same performance. Has this not been an issue with this game for anyone else?

Update: So I tried running the game in Ishiiruka (v777 Stable) with the same settings (I'm pretty sure they were all the same, slightly different menu) and I had no issues whatsoever.

I have test the game on Latest Dolphin-Emu Master version.. Has no issue for me, but we run different PC build so I cannot tell you whats going on..
I'm also mostly using [color=#cc3333]Ishiiruka-1075 [color=#333333]which run almost perfect every game I use to play.., also Metal Gear Solid..[/color][/color]


[color=#cc3333][color=#333333]I cannot help you further.. If unofficial Ishiiruka Build run the game with no issue stick with this for the moment,[/color][/color]
[color=#cc3333][color=#333333]But I suggest you to download the latest build..[/color][/color]
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12-04-2018, 10:46 AM
#288
JMC47 Offline
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The answer to why Ishiiruka doesn't have the issue is because Ishiiruka doesn't enable MMU emulation for games. You can disable MMU emulation and that'll clear up the issue.
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12-04-2018, 10:32 PM
#289
BlackAngel Offline
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(12-04-2018, 10:46 AM)JMC47 Wrote: The answer to why Ishiiruka doesn't have the issue is because Ishiiruka doesn't enable MMU emulation for games.  You can disable MMU emulation and that'll clear up the issue.

I though MMU Emulation make games more compatible & faster, so some titles need MMU Disable?
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12-05-2018, 12:33 AM
#290
DJBarry004 Offline
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(12-04-2018, 10:32 PM)BlackAngel Wrote: I though MMU Emulation make games more compatible & faster, so some titles need MMU Disable?

MMU is actually quite taxing (hello SW:RS2 and RS3).

But yeah, most games can get away with MMU disabled.

According to the wiki page, this game doesn´t need MMU so I guess you can disable it.
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