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[GC] Metal Gear Solid: The Twin Snakes
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[GC] Metal Gear Solid: The Twin Snakes
04-25-2013, 10:47 PM
#51
LordVador Offline
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(04-25-2013, 03:10 PM)Cabius Wrote: So what is the best way to get this running on the latest non-developmental build? 3.5-357 I believe it is?

The latest non-development build is Dolphin 3.5 (with no number).
Read the post above yours and you'll see the latest development build.


(04-25-2013, 03:10 PM)Cabius Wrote: I am runing an Intel i5 750 quad core at 2.6Ghz, 8GB of RAM and an AMD Radeon HD 6970.

Your CPU at stock is too weak for this game
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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05-06-2013, 11:36 AM
#52
nbmatt Offline
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Does anyone know why the start button (or, rather, whatever button I've assigned to the "start" button function) wouldn't work during gameplay? I've never had this issue in any other game and even in Twin Snakes it works on the main menu and to skip through the first codec conversation, but whenever I get the alert to answer the codec once the gameplay starts I can't answer it as the start button does nothing. It's perplexing to me that it works elsewhere, just not once I've gotten control of Snake.

I'm using the wired 360 controller on OS X 10.8.3 and this behavior occurs in both the official build and 1324.
you are now breathing manually.
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05-16-2013, 01:58 AM
#53
Alexbeav
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Hello,

I'm getting 50 FPS most of the time (all of the time without AA), but it drops to 24-27 in cutscenes and some times, there are double images. In the Gamecube version, there's a lot of motion blur (sort of post-process), which is not in the emulated version. Is this normal ? Because I read a lot of people here play it perfectly, and I'm wondering how accurate "perfectly" is. Thank you.
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05-18-2013, 02:45 PM (This post was last modified: 05-18-2013, 02:57 PM by lagunalor.)
#54
lagunalor Offline
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(05-16-2013, 01:58 AM)Alexbeav Wrote: Hello,

I'm getting 50 FPS most of the time (all of the time without AA), but it drops to 24-27 in cutscenes and some times, there are double images. In the Gamecube version, there's a lot of motion blur (sort of post-process), which is not in the emulated version. Is this normal ? Because I read a lot of people here play it perfectly, and I'm wondering how accurate "perfectly" is. Thank you.
es normal,yo con W-XP y Pcsx2 + Tekken Tag Tournament pal todo a 50fps menos el penultimo combate a 25@30fps con Direct3D9. con W7 todo a 50fps usando Direct3D11.
con i5-760.2.80@3.33GHZ

con Dolphin lo mismo el Metal Gear Solid requiere mucho de cpu 3.30GHZ 3.80GHZ
SandyBrigde o IvyBrigde de intel lo mueve a la perfeccion con las ultimas revisiones de Dolphin.

sino tienes uno de estas cpu de Intel o Amd en algunas zonas puede bajar el rendimiento en forma de fps.

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is normal, I W-XP and Pcsx2+Tekken Tag Tournament pal all to 50fps less the penultimate fought 25@30fps with Direct3D9. with W7 Direct3D11 all at 50 fps using.
with i5-760.2.80@3.33GHZ

with Dolphin the same Metal Gear Solid requires a lot of cpu3.30GHz.3.80GHz
SandyBrigde or IvyBrigde of intel moves it seamlessly with the latest revisions of Dolphin.

If you don't have one of these cpu Intel or Amd in some areas you can get performance in form of fps.

google translate sorry. I am Spanish
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05-25-2013, 04:40 AM
#55
SalterHD
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Hi guys im getting a little bug not sure whether its with dolphin or the game, I googled but no1 has had the issue:
Img off this problem basically there are no dots on the radar for me, enemy,bosses,cameras just there FOV can anyone help me?

[Image: Missing_the_Radar_dots.png]
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05-25-2013, 08:57 AM
#56
skid Offline
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SalterHD, either change the graphics backend to OpenGL or use the latest development version from the Download link at the top of this page (3.5-1374) to fix the missing radar dots.
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05-25-2013, 10:42 AM
#57
SalterHD
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(05-25-2013, 08:57 AM)skid Wrote: SalterHD, either change the graphics backend to OpenGL or use the latest development version from the Download link at the top of this page (3.5-1374) to fix the missing radar dots.
Okay thats fixed the dot issue, but now sometimes getting slight issues with audio, Im using XAudio 2, It just goes now and again.
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05-28-2013, 07:22 PM (This post was last modified: 05-28-2013, 07:25 PM by Blackbird256.)
#58
Blackbird256 Offline
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Why does the game jump to 25fps anyway? It seems like the FPS is capped, because it's exactly same on my i7 3770s as it was on my old Phenom II X4 965 and in PCSX2 I have pretty high FPS compared to the old CPU. It was always exactly 25fps no matter what I did. I thought it's because the first submarine cutscene is video so that would explain it, but it isn't.
[Image: cljk61-6.png]
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05-28-2013, 09:07 PM
#59
skid Offline
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The simple reason is that Kojima Productions made it 25fps.
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05-28-2013, 10:29 PM (This post was last modified: 05-28-2013, 10:35 PM by Blackbird256.)
#60
Blackbird256 Offline
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(05-28-2013, 09:07 PM)skid Wrote: The simple reason is that Kojima Productions made it 25fps.
Really? Then why it jumps between 25fps and 50fps in the elevator cutscene where it shows Liquid Snake with the chopper.
Showing Snake in the Elevator 25fps
Showing Liquid Snake and the chopper 50fps
As the cutscene switches between the two FPS does too. Is the game really supposed to do that?
[Image: cljk61-6.png]
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