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[GC] Metal Gear Solid: The Twin Snakes
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[GC] Metal Gear Solid: The Twin Snakes
05-28-2013, 10:49 PM
#61
LordVador Offline
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(05-28-2013, 10:29 PM)Blackbird256 Wrote: Is the game really supposed to do that?

It is. In 25fps games cutscenes or intro/menus may reach 50fps. In 30fps games they can rech 60fps. MGS isn't an exception
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05-31-2013, 12:02 AM (This post was last modified: 05-31-2013, 02:57 AM by Blackbird256.)
#62
Blackbird256 Offline
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(05-28-2013, 10:49 PM)LordVador Wrote:
(05-28-2013, 10:29 PM)Blackbird256 Wrote: Is the game really supposed to do that?

It is. In 25fps games cutscenes or intro/menus may reach 50fps. In 30fps games they can rech 60fps. MGS isn't an exception
Thats really silly. Ever since I finished it on 2.0 I never touched it thinking it's bug that'd be resolved in the future. I wonder what would happen if it was possible to override the FPS cap.

Also are there any recommended settings for the sound? It sound fairly low quality to me.
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06-30-2013, 06:25 PM
#63
TheDarkShape
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Heya, guys. I'm new to the emulator game and Twin Snakes is my first real go with Dolphin. It looks wonderful, though I was experiencing a (fairly common) issue where the sound would cut out for a split second every few moments. I tinkered with the audio settings, and found that setting the Framelimit setting to 'Audio' eliminated the sound cut-outs. That said, it also significantly sped up the audio. I tried the 'Limit by FPS' option but got no results. At the moment, I'm stuck with either wickedly fast audio or frequent drop-outs. Any tips? I've played around a bit, but my current settings are the DSP LLE Recompiler and OpenAL with a 14 latency.

My current system, for what it's worth:

Windows 8 x64
Intel i5 2550K Processor @ 4.6 Ghz
EVGA GTX 670 4GB
16GB Corsair Vengeance 1600 Mhz RAM
Dolphin 3.5-367
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06-30-2013, 10:52 PM
#64
skid Offline
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Change the latency to 1 or 2. Don't use Limit by FPS and use Auto framelimit.

Maybe use a newer development version of Dolphin too, from the Download link at the top of this page.
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07-03-2013, 03:59 AM
#65
TheDarkShape
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Thanks. Changing the latency nailed it.

I'd like to point out that the game itself looks amazing. Dolphin devs should feel great. I got MGS2 up and running on a PS2 emulator and the Dolphin output looks considerably better.
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07-04-2013, 01:40 AM
#66
dodgerfan4eva
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Ok my problem is that Dolphins 3.5 and any of the dev's versions . Don't play very well the FPS and the VPS is ok . I guess but the game speed will go as low as 50% to 70% . But dolphin 3.0 plays the game perfect but the annoying triggers scrolling the items is kinda glitchy . So any help on making it play better would help big time .

My specs are this .

Cpu: AMD FX 6120 6 core 3.50 GHz
GPU: AMD Radeon HD 7450 1 GB
RAM: 10 GB
OS: Windows 8 x64 bit
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07-13-2013, 03:40 AM
#67
andres_ak47 Offline
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when I press down+left arrow keys or up+right snake walks. does anybody know how to fix this?
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07-15-2013, 06:39 PM
#68
dolphinhelp121
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EDIT: Problem seems to be resolved. I downloaded Dolphin 3.0 and Twin Snakes seems to be running at full speed now. The audio is a little glitchy but I'll try some different sound settings. I guess the problem was I was using the 3.5-367 revision, which apparently doesn't like TS.
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07-16-2013, 02:12 AM
#69
LordVador Offline
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(07-15-2013, 06:39 PM)dolphinhelp121 Wrote: I guess the problem was I was using the 3.5-367 revision, which apparently doesn't like TS.

Or your CPU doesn't like recent builds Tongue
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07-28-2013, 04:33 AM
#70
andres_ak47 Offline
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I got a problem: either with joystick or keyboard, when I go Up-right or down-left Snake walks. does anybody know how to fix this?
I couldnt start a post, I dont have permission to do that.
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