I'm trying to set up my dolphin emulator PC for some shenanigans at work during a half-day.
Unfortunately, I don't seem to be able to get consistent frames per second (or emulation speed) for mario kart double dash!!
My system is a fresh off the shelf gaming laptop running windows 8.1, 16gb ram, geforce gtx 970m 3gb graphics, with overclocked i7 4710HQ 2.5ghz multicore processor. It runs every modern game on ultra settings with no problems and great quality.
I seem to have inconsistent FPS in doubledash though, it fluctuates between 60fps and drops rapidly to 31 or so on most tracks in single player mode, which causes significant game slowdown.
Does anyone have a good setting / configuration for consistent 60 fps? I have tried using the following:
OpenGL
-->30fps
Native internal size (640x528)
no AA
anisotropic x1
postprocessing off
scaled efb copy
per pixel shading [seems to help?]
dual core enabled / disabled
D3D
--> 30-60 FPS wildly fluctuating with the same settings
Problem SOLVED>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
I never adjusted the frame skipping in the emulation tab. Changing it from 0 to 1 netted me stable 61 fps at 4k resolution. Runs like a dream... now if only I can find a way to make smash bros melee stop stuttering randomly in matches.
Unfortunately, I don't seem to be able to get consistent frames per second (or emulation speed) for mario kart double dash!!
My system is a fresh off the shelf gaming laptop running windows 8.1, 16gb ram, geforce gtx 970m 3gb graphics, with overclocked i7 4710HQ 2.5ghz multicore processor. It runs every modern game on ultra settings with no problems and great quality.
I seem to have inconsistent FPS in doubledash though, it fluctuates between 60fps and drops rapidly to 31 or so on most tracks in single player mode, which causes significant game slowdown.
Does anyone have a good setting / configuration for consistent 60 fps? I have tried using the following:
OpenGL
-->30fps
Native internal size (640x528)
no AA
anisotropic x1
postprocessing off
scaled efb copy
per pixel shading [seems to help?]
dual core enabled / disabled
D3D
--> 30-60 FPS wildly fluctuating with the same settings
Problem SOLVED>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
I never adjusted the frame skipping in the emulation tab. Changing it from 0 to 1 netted me stable 61 fps at 4k resolution. Runs like a dream... now if only I can find a way to make smash bros melee stop stuttering randomly in matches.