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[GC] Mario Kart: Double Dash!!
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[GC] Mario Kart: Double Dash!!
12-26-2014, 07:18 AM
#51
Darkness Knight Offline
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(12-25-2014, 03:20 PM)JMC47 Wrote: That's an awesome catch!  Could you post an issue report of this with a fifolog?

Ok, this my report Wink :
https://code.google.com/p/dolphin-emu/issues/detail?id=8003

Salu2 - Darkness Knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64

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12-26-2014, 09:53 PM
#52
JMC47 Offline
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Thank you; we're looking into it! Can you try EFB2RAM, assuming you weren't on EFB2RAM?
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12-27-2014, 02:19 AM
#53
Darkness Knight Offline
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Hi, only use EFBtoRAM, I tested with more settings but not fix Sad.

P.D: Add more info in the report, thanks!

Salu2 - Darkness Knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64

http://https://www.youtube.com/c/RetroGamingX1
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02-19-2015, 06:54 AM
#54
Joeke
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(01-12-2015, 11:11 AM)inathan007 Wrote: - Do you know any tutorial for it? Google only shows videos of people who made it work, but no one says how to do it.
Yes, try the instructions in this video: http://youtu.be/4o1ipdE4hlI
And for every instance of Dolphin you also have to change the BBA_MAC.

(01-12-2015, 11:11 AM)inathan007 Wrote: - Would it be possible to play with 7 people or more online?, assuming there are two players per kart. It might need a VPN, right?
Not for now but maybe sometime in the future if someone rewrites the network part of it.
The game was developed for local LAN and it has a low fault tolerance and will fail easily.
Fact that the high level TAP implementation is slower then the original low level GC BBA doesn't really help.
Even if I run 2 instances on the same machine it crashes every 2 rounds.
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02-19-2015, 07:17 AM
#55
Dogway Offline
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I need to set audio to LLE in this game otherwise BGM sounds too low. Can this be added to wiki?
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05-04-2015, 10:35 PM
#56
weweedyou
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Hi everyone,

I encounter an issue that I did not find elsewhere on the Internet with Mario Kart Double Dash emulated with Dolphin 4.0. Using the triggers to skid the karts with an XBOX controller works very randomly ; sometimes it does, sometimes not. I changed the threshold from 90 to 5 in the configuration panel but the problem is still there. It seems that the kart won't drift in very particular areas of the map, but I am not 100% sure about it.

Any ideas how I could fix this ? What I tried so far :
- Using different controllers
- Changing the trigger threshold
- Setting minimal graphic configuration

Ain't got no more ideas so I decided to ask you here. Maybe someone encountered this already.

Thank you for your help guys :-)
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05-04-2015, 11:42 PM (This post was last modified: 05-05-2015, 04:31 AM by Link_to_the_past.)
#57
Link_to_the_past Offline
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(05-04-2015, 10:35 PM)weweedyou Wrote: Hi everyone,

I encounter an issue that I did not find elsewhere on the Internet with Mario Kart Double Dash emulated with Dolphin 4.0. Using the triggers to skid the karts with an XBOX controller works very randomly ; sometimes it does, sometimes not. I changed the threshold from 90 to 5 in the configuration panel but the problem is still there. It seems that the kart won't drift in very particular areas of the map, but I am not 100% sure about it.

Any ideas how I could fix this ? What I tried so far :
- Using different controllers
- Changing the trigger threshold
- Setting minimal graphic configuration

Ain't got no more ideas so I decided to ask you here. Maybe someone encountered this already.

Thank you for your help guys :-)


Have you tried the latest development version? I am not very sure about it since i haven't double checked but i think this was fixed.
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05-05-2015, 12:18 AM
#58
ExtremeDude2 Offline
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Or disabling idle skipping will fix it as well I believe.
Check out my videos (dead)
[Image: sig-22354.png]
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05-05-2015, 12:22 AM
#59
weweedyou
Unregistered
 
(05-04-2015, 11:42 PM)Link_to_the_past Wrote:
(05-04-2015, 10:35 PM)weweedyou Wrote: Hi everyone,

I encounter an issue that I did not find elsewhere on the Internet with Mario Kart Double Dash emulated with Dolphin 4.0. Using the triggers to skid the karts with an XBOX controller works very randomly ; sometimes it does, sometimes not. I changed the threshold from 90 to 5 in the configuration panel but the problem is still there. It seems that the kart won't drift in very particular areas of the map, but I am not 100% sure about it.

Any ideas how I could fix this ? What I tried so far :
- Using different controllers
- Changing the trigger threshold
- Setting minimal graphic configuration

Ain't got no more ideas so I decided to ask you here. Maybe someone encountered this already.

Thank you for your help guys :-)


Have you tried the latest development version? I am not very sure about it since i haven't double checked but i thing this was fixed.

Thank you Link !
The Development version actually fixed that issue. The sound is also much more balanced than on the 4.0 stable version.

Good job to all, developers and community members !
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06-16-2015, 05:25 AM
#60
destroyer13579 Offline
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(05-05-2015, 12:22 AM)weweedyou Wrote:
(05-04-2015, 11:42 PM)Link_to_the_past Wrote:
(05-04-2015, 10:35 PM)weweedyou Wrote: Hi everyone,

I encounter an issue that I did not find elsewhere on the Internet with Mario Kart Double Dash emulated with Dolphin 4.0. Using the triggers to skid the karts with an XBOX controller works very randomly ; sometimes it does, sometimes not. I changed the threshold from 90 to 5 in the configuration panel but the problem is still there. It seems that the kart won't drift in very particular areas of the map, but I am not 100% sure about it.

Any ideas how I could fix this ? What I tried so far :
- Using different controllers
- Changing the trigger threshold
- Setting minimal graphic configuration

Ain't got no more ideas so I decided to ask you here. Maybe someone encountered this already.

Thank you for your help guys :-)


Have you tried the latest development version? I am not very sure about it since i haven't double checked but i thing this was fixed.

Thank you Link !
The Development version actually fixed that issue. The sound is also much more balanced than on the 4.0 stable version.

Good job to all, developers and community members !
Find
Reply
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