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Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
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[GC] Mario Kart: Double Dash!!
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[GC] Mario Kart: Double Dash!!
04-12-2014, 05:11 PM
#41
jackcharles
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I have not yet faced any problem with the working of the game as I got the gaming from this site.
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07-02-2014, 05:36 AM
#42
hyperspeed Offline
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Anyway to port those code to Ntsc-U ver. ? I want to disable the BGM in this game, leaving only SE, so I can play with my playlist in windows media player.

If someone know how to port it to Ntsc, please port those codes, specially the "Disable Course Background Music" and "No Background Music"

No Background Music [Ralf]
D2K1-WR0N-X1EPT
8PKM-C689-DNJ47

Background Music Volume Modifier [Ralf]
043BA590 xxxxxxxx

xxxxxxxx = Volume (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)


Background Music Volume Modifier (Normalized) [Ralf]
041168A4 C022DCB0
043BA590 xxxxxxxx

xxxxxxxx = Volume (IEEE-754 SP Floating-Point Number, Default: 3F800000 = 1.0)


Disable Course Background Music [Ralf]
PQWV-2HRN-95YWB
HN9A-52WR-CC6N6

Course Background Music Modifier [Ralf]
04003A30 3FE00200
04003A34 3BFF00xx
04003A38 48111C68
0411569C 4BEEE394

Source: http://www.gc-forever.com/forums/viewtopic.php?f=38&t=1974&sid=043614034ed169e68c3cfb35de0f147a
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
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07-27-2014, 02:46 PM
#43
sagaopc Offline
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Anyone know if is possible to play MKDD online in Dual core mode?
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07-27-2014, 04:26 PM
#44
JMC47 Offline
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Using the DC-netplay build that's made for Melee/Brawl/Project M online play works for it.
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09-14-2014, 02:10 AM
#45
crashboursier
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Hi

I'm having issues that I can't find anyone has on this forum.
I'm playing Dolphin 4.0.2 on Windows 8.1 with a i7 4702HQ and a NVIDIA GT750. This config is good enough to run flawlessly every other games I have been playing (Tales of symphonia, Super Smash Bros Melee, Zelda Wind Waker,...), yet when I play Mario Kart Double Dash, the fps drop to about 20-25 which is really slow compare to what I can get with other games (I play at 50 fps capped).

I run Dolphin with the advised graphics settings, I am 100% sure that my drivers are up to date and that my GPU is running during the emulation...

Does anyone had a similar issue and solved it, or has any clues on how to solve this?
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09-14-2014, 02:16 AM
#46
DJBarry004 Offline
Don't even bother...
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Why 4.0.2? Latest dev builds are a lot faster (plus you no longer need LLE to keep BGM).
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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09-14-2014, 02:22 AM
#47
JMC47 Offline
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Mario Kart Double Dash is surprisingly tough on the GPU for some reason. I'd guess that lowering your internal resolution would help.
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12-22-2014, 10:30 PM
#48
JMC47 Offline
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Yes, but it's a pain the ass to setup!
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12-25-2014, 02:46 PM (This post was last modified: 12-25-2014, 02:55 PM by Darkness Knight.)
#49
Darkness Knight Offline
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The emulation of this game is ok, BUT the credits not (graphics issues).

Dolphin v4.0-4758 (D3D/OGL):
[Image: vzVIYm6l.png]

Gamecube:
[Image: YAHJK8Hl.png]

Salu2 - Darkness knight
CPU: Core i7 4770k @ 3.9GHz
GPU: Geforce GTX1070 @ v511.79
SPU: X-Fi Titanium Fatal1ty Pro @ XP 2.17.0001.8
O.S: Win10 21H2 x64

http://https://www.youtube.com/c/RetroGamingX1
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12-25-2014, 03:20 PM
#50
JMC47 Offline
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That's an awesome catch! Could you post an issue report of this with a fifolog?
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