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[GC] Luigi's Mansion
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[GC] Luigi's Mansion
10-10-2015, 06:19 AM
#91
StripTheSoul Offline
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Hm, game seems broken... tried with Dolphin, Ishiiruka, DX & OGL, HLE & LLE, etc...
Invalid Read errors after pressing start.
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10-13-2015, 02:13 AM
#92
Red Buzzy Beetle Offline
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(10-10-2015, 06:19 AM)StripTheSoul Wrote: Hm, game seems broken... tried with Dolphin, Ishiiruka, DX & OGL, HLE & LLE, etc...
Invalid Read errors after pressing start.

All I can think of is maybe you have a bad dump of the game?  Although if you were able to play the game before, that cannot be the case.  Was it playable previously?
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10-13-2015, 02:25 AM
#93
StripTheSoul Offline
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Yeah, it worked before (long time ago that I've tried it last, though).
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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10-19-2015, 12:22 AM
#94
StripTheSoul Offline
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Hm, nevermind, it WAS a bad dump after all. I thought I tried it successfully a few years back but I guess not.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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10-23-2015, 01:45 PM
#95
PhatcatDK Offline
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Luigi's Mansion is broken on the Nvidia Shield Android TV version, Dolphin master version 4.0-7947 (android).

It is not a bad dump as it is working with earlier builds of Dolphin, such as dolphin master 4.0-5672 (android).


My problem is, that for some reason, the overlay button hub will not disappear in the older version, yet the game seems to work perfectly, while in the new version, Luigi is missing his head, his flashlight as well as the light coming from said flashlight.

You can still play the game, but only the 'intro', as during your training with the vacuum, as soon as you press 'R', the game freezes (sound effects still continue, though, but that's the only thing).

I will post my settings and a few screens if you guys can't reproduce the issue.
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10-23-2015, 02:04 PM
#96
PhatcatDK Offline
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I just updated to the latest version (4.0-8046), problem still occurs.

It is looking rather freaky as his shadow is also missing his head... His head will appear momentarily whenever you engage with stuff, just to 're-disappear'...
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10-23-2015, 03:34 PM
#97
JMC47 Offline
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Looks like a JIT issue to me. Bother sonicadvance1
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11-09-2015, 09:08 PM (This post was last modified: 11-09-2015, 09:12 PM by PhatcatDK.)
#98
PhatcatDK Offline
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(10-23-2015, 01:45 PM)PhatcatDK Wrote: Luigi's Mansion is broken on the Nvidia Shield Android TV version, Dolphin master version 4.0-7947 (android).

It is not a bad dump as it is working with earlier builds of Dolphin, such as dolphin master 4.0-5672 (android).


My problem is, that for some reason, the overlay button hub will not disappear in the older version, yet the game seems to work perfectly, while in the new version, Luigi is missing his head, his flashlight as well as the light coming from said flashlight.

You can still play the game, but only the 'intro', as during your training with the vacuum, as soon as you press 'R', the game freezes (sound effects still continue, though, but that's the only thing).

I will post my settings and a few screens if you guys can't reproduce the issue.

I narrowed it down to be being a problem which build 4.0-7379 (21-Aug-2015 09:05) introduces, as build 4.0-7377 (21-Aug-2015 07:52) doesn't have these issues (there seems to be no 4.0-7378 build)

So whatever that build was intended to fix, it had the sad side-effect of killing off Luigi's Mansion on the android.
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11-04-2016, 05:49 PM
#99
SapphiCine
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(05-22-2015, 10:16 AM)Chubzdoomer Wrote: Does anyone know how to get rid of the artifacts that randomly appear in OpenGL mode?

Here are a few screenshots of what I'm talking about (look at Luigi and the treasure chest):
http://i.imgur.com/Eqlpdj6.jpg
http://i.imgur.com/D72pAKN.jpg
http://i.imgur.com/8IoNpTR.jpg

I don't have this problem in Direct3D mode, but I get more consistent performance with OpenGL so I figured I'd ask.

In case you're wondering, I'm using one of the latest developer builds (4.0-6268 x64) and my specs are as follows:
> i3-4160 CPU
> 8 GB RAM
> R9 270 GPU

(09-25-2015, 02:16 AM)Red Buzzy Beetle Wrote: So I've recently started playing this game using Dolphin, and one thing I have noticed is that parts of Luigi's face will frequently distort or disappear briefly at any given time during gameplay.  Is there a fix for this?  A graphics setting, perhaps?  It would be nice to get rid of it because it looks rather ugly.  If not then it isn't a huge deal, as the game is still obviously playable.


Here is a screenshot of the glitch:



Having similar issues to these. I have tried 5.0 and the latest dev build in addition to playing around with various settings.
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01-04-2017, 04:03 PM
#100
99939
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(05-14-2014, 06:03 PM)drhycodan Wrote: I'm getting these weird mouth flickering during the opening cutscene when Luigi is outside the mansion.  Does anyone else get that or is it my nvidia driver's fault?
Luigi's mouth flickers, but the issue seems to be limited to the intro cutscene.
http://i.imgur.com/DmErOBN.png (the bug is not visible in the screenshot)
(05-14-2014, 06:28 PM)MayImilae Wrote: Oh crap, I forgot about that one. Use single core to avoid that. The game is lite enough that it shouldn't be much of a problem.
Can you tell more? Why the wiki page doesn't mention the issue?
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