I try to run it, goes to the menu, select the game, then just drops to 0 fps with a black screen.
[GC] Legend of Zelda Ocarina of Time/Master Quest
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10-24-2009, 06:32 AM
Have you tried running using Interpreter core to boot the game?
If it boots you save state then load using JIT recompiler.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ 2GB ram Windows XP x64 Ati Radeon HD3650 256mb GDDR3 (10-24-2009, 06:32 AM)CacoFFF Wrote: Have you tried running using Interpreter core to boot the game? That is interesting. It would appear that if Interpreter is used as the core, the game loads (or at least, appears to be loading). When I used JIT Recompiler, the game did not get beyond the game selection. I received an error about Dolphin not supporting TLB. Hmmm, OK, the disc loaded fine, the card needed to be reformatted, that worked fine, saving the data worked the first time (?), but not the second time (?) (perhaps). The screen reads: Saving… Do NOT touch the Memory Card or the Power Button Below that text is a blue progress bar, but it is going nowhere. The game seems to have locked up. How about I try it again. Perhaps it had some difficulty the first time. I think that it is becoming apparently that I will not be able to play the official Ocarina of Time and Ocarina of Time game on Windows. It looks like I may just have settle out of Nintendo 64 emulation.
scratch my last comment. I finally read the older threads and realize it's a multi-DOL game. Has anyone managed to extract a separate DOL for each Zelda game or do I just play this on my Gamecube for now? =) Also, someone mentioned that Metroid Prime Trilogy suffers this same situation but someone had extracted DOLs for it.
04-29-2010, 08:48 PM
has anyone been able to find the .dol files? ive tried and can only find the main.dol wich boots the game normally. does it matter if the iso is scrubbed? i open it in wiiscrubber and there is only 1 partition. maybe someone knows the file names so we can just renamed the dol like for metroid prime trilogy. anyone?
08-21-2010, 09:30 PM
I had not used Dolphin in a little while and I saw that Dolphin 2.0 is available. I gave it a try and it seems to still not support the Ocarina of Time disc. Using JIT, it gets to the game selection screen and quits after a game is selected. Using interpreter, it gets to where you have the opportunity to format the memory card in slot A, though it does not appear to move to yes. The same is true for the next question, which is about continuing into the game without the ability to save it. The memory card part is then in an endless loop. Saving the state and then loading it with the JIT compiler does not work.
08-21-2010, 09:38 PM
try the latest revision of dolphin here: http://www.dolphin-emu.org
there has been some work done recently on getting games with multiple dols to work. 08-22-2010, 01:52 AM
(08-21-2010, 09:38 PM)emu-muncher Wrote: try the latest revision of dolphin here: http://www.dolphin-emu.org I can see that the controller configuration system has improved. I can simply click and press my controller buttons instead of having to think about them (since I had not thought much about their actual labeling). Something to consider just to make it look nicer: Replace that with a picture of the GameCube controllers (with the buttons interactive just like the boxes are now) and Wii remotes/nunchucks. Project64 1.7 (the latest release) does this and I think that it looks kind of neat. Things that I am unsure as to what are though: 1. There are two options for my controller: a. D[irect]Input/0/Logitech Cordless Rumblepad 2 (though I have not quite figured out how to map the vibration system, the vibration button does not even seem to work for some strange reason) b. SDL/0/Logitech Cordless Rumblepad 2 (This is the one that I am kind of unsure as to what is.) 2. There are some buttons that I am unsure as to how they function. a. The modifiers on the analog and C- sticks b. There is an "L" and an "R" and analog L and R. I wonder what the difference is with these two groups. c. The rumble Motor button (I would guess that this is what is used for the vibration, though I cannot seem to use the vibration button (as this seems logical) for this) In fact, it seems that this cannot be mapped to anything. Strange Perhaps the rumble is automatically detected. Hmmm 08-22-2010, 01:57 AM
(08-21-2010, 09:38 PM)emu-muncher Wrote: try the latest revision of dolphin here: http://www.dolphin-emu.org I've gotten it to work, but it's pointless... -runs slowly and crashes also here's what I did for the collectors edition a while back: run dolphin rightclick on master quest - go properties click on the filesystem tab look for the .tgc file you want. ie. masterquest.tgc, right click, extract download tgc to gcm converter read instructions (program runs through a command line interface) run program, convert the tgc to gcm run the gcm file in dolphin tbh, it's not worth the effort. You're much better off using an actual n64 emulator. look up project64 for the emulator and also look for the OoT cel shaded mod by djipi - makes it look like windwaker oO also you may want to look up glovepie - program that lets you map wiimote buttons to act as keyboard presses. Using this you can play OoT in the same way you play Twilight Princess even with shake being attack, heck you can even play cs using a wiimote and nunchuck using this program. |
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