• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
« Previous 1 ... 5 6 7 8 9 ... 36 Next »

[GC] Killer7
View New Posts | View Today's Posts

Pages (3): 1 2 3 Next »
Thread Rating:
  • 1 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] Killer7
11-12-2012, 02:05 AM (This post was last modified: 11-12-2012, 02:20 AM by LordVador.)
#1
LordVador Offline
Christmas Vader
*******
Posts: 8,851
Threads: 1,908
Joined: Mar 2011
Wiki Page - Killer7 - [edit]

Previous discussion here http://forums.dolphin-emu.org/Thread-gc-killer-7
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
Find
Reply
07-27-2013, 01:42 PM
#2
erreib
Unregistered
 
So I'm currently running into the Handsome Purple no hit glitch... did anyone ever find a way around this? There's a guy who posted a bunch of videos of this game running on Dolphin AFTER the Handsome Men encounter, so I think there must be a way around it. Any tips from anyone?
Reply
07-29-2013, 09:54 AM
#3
tueidj Offline
Senior Member
****
Posts: 552
Threads: 0
Joined: Apr 2013
That's not a glitch, you can't kill Handsome Purple just by shooting him normally.
Find
Reply
07-30-2013, 01:28 AM
#4
erreib
Unregistered
 
I'm pretty sure it's a glitch, things don't play out like in this video:

https://www.youtube.com/watch?v=ra51ZcAAYxc


After you charge up Mask's attack and fire the rocket things, everything just misses the target enemy, every time. The guy in the last thread had this problem, but obviously that one is dead now.
Reply
07-30-2013, 09:20 AM (This post was last modified: 07-30-2013, 09:20 AM by skid.)
#5
skid Offline
skidau / skid_au
**********
Developers (Some Administrators and Super Moderators)
Posts: 2,006
Threads: 8
Joined: Aug 2009
erreib, are you using the latest development version of Dolphin 3.5-16XX available from the Download link at the top of the page? There was a dolphin bug fix for Killer 7 recently.
Find
Reply
07-30-2013, 01:26 PM
#6
erreib
Unregistered
 
Hi Skid, thanks for the response. After playing around with the settings for a while in the new revision, I found out that it is possible to pass this part by rendering in DX9! It's great to know that this classic got some attention and can be just about completely enjoyed in 1080p.
Reply
07-30-2013, 11:14 PM
#7
LordVador Offline
Christmas Vader
*******
Posts: 8,851
Threads: 1,908
Joined: Mar 2011
(07-30-2013, 01:26 PM)erreib Wrote: After playing around with the settings for a while in the new revision, I found out that it is possible to pass this part by rendering in DX9!

Having read the first post would've helped you too
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
Find
Reply
08-06-2013, 06:06 AM
#8
Optimis0r Offline
Junior Member
**
Posts: 32
Threads: 2
Joined: Aug 2013
FIFO out of Bound error has been fixed. Using 3.5-1701.
Find
Reply
08-13-2013, 05:23 PM (This post was last modified: 08-13-2013, 05:46 PM by Optimis0r.)
#9
Optimis0r Offline
Junior Member
**
Posts: 32
Threads: 2
Joined: Aug 2013
As of the latest svn blood droplets when shooting targets at begining of starting a new mission is now working fully correctly with DX11 backend.

[Image: zbeUuCK.jpg]

hit detection is still an issue with DX11 backend though.
Find
Reply
04-25-2014, 01:08 PM
#10
Floyd Offline
Junior Member
**
Posts: 7
Threads: 1
Joined: Apr 2014
Does anybody know the proper config settings to get Killer 7 to work properly? The issue is with the aiming, on D3D it seems to make shots occur randomly and not in the designated spot. When using OpenGL it just automatically crashes upon load.
Find
Reply
« Next Oldest | Next Newest »
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode