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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
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[GC] Killer 7
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[GC] Killer 7
07-09-2009, 06:04 PM
#11
Phenomenal Flea Offline
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(07-09-2009, 12:50 PM)Bionic Catbus Wrote: I always assumed it was the picture of Kun Lun in your inventory for that level.

Oh, you mean this one?

[Image: GK7E08-6.jpg?t=1247126140]

Yeah, that's what I always thought too... But looking at the original clearly, it doesn't seem so, does it? Maybe it's a file cover or something.

(07-09-2009, 12:50 PM)Bionic Catbus Wrote: Anyways the aspect ratio looks a bit off in your pics, I don't think Killer 7 can run anything other than 4:3 without looking like crap.

Yeah, now that you mention it...

[Image: GK7E08-4.jpg?t=1247126066][Image: GK7E08-1.jpg?t=1247126430]

I never noticed it, but you're right!
And here's another picture, I hope nobodies using 56k... Is it OK that I'm uploading all these photos?

[Image: GK7E08-7.jpg?t=1247126498]
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07-10-2009, 01:50 PM
#12
Bionic Catbus Offline
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So can this be the official game thread? Big Grin
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07-10-2009, 07:43 PM (This post was last modified: 07-10-2009, 07:43 PM by Phenomenal Flea.)
#13
Phenomenal Flea Offline
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(07-10-2009, 01:50 PM)Bionic Catbus Wrote: So can this be the official game thread? Big Grin

Yeah, it sure should! I didn't notice that you had edited your post for a while. As soon as the audio and gameplay errors have been patched up, I'm SO ready to give this game yet another playthrough! I'm just concerned as to how clear the animation will be when we crank up the resolution...

Such a shame this gem was so under appreciated!
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07-11-2009, 04:27 AM
#14
Bionic Catbus Offline
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(07-10-2009, 07:43 PM)Phenomenal Flea Wrote:
(07-10-2009, 01:50 PM)Bionic Catbus Wrote: So can this be the official game thread? Big Grin

Yeah, it sure should! I didn't notice that you had edited your post for a while. As soon as the audio and gameplay errors have been patched up, I'm SO ready to give this game yet another playthrough! I'm just concerned as to how clear the animation will be when we crank up the resolution...

Such a shame this gem was so under appreciated!

Why would the resolution affect the animations?...
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07-11-2009, 05:39 AM
#15
Frank_West Offline
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Is there any hope this problem gets fixed?
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07-11-2009, 05:40 AM
#16
lolwat Offline
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(07-11-2009, 05:39 AM)Frank_West Wrote: Is there any hope this problem gets fixed?

fucepanch
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07-11-2009, 05:52 AM
#17
Frank_West Offline
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What?
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07-11-2009, 04:28 PM
#18
Bionic Catbus Offline
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(07-11-2009, 05:39 AM)Frank_West Wrote: Is there any hope this problem gets fixed?

(07-11-2009, 05:40 AM)lolwat Wrote:
(07-11-2009, 05:39 AM)Frank_West Wrote: Is there any hope this problem gets fixed?

fucepanch

Oh god what
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07-11-2009, 11:05 PM
#19
Frank_West Offline
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(07-11-2009, 04:28 PM)Bionic Catbus Wrote:
(07-11-2009, 05:39 AM)Frank_West Wrote: Is there any hope this problem gets fixed?

(07-11-2009, 05:40 AM)lolwat Wrote:
(07-11-2009, 05:39 AM)Frank_West Wrote: Is there any hope this problem gets fixed?

fucepanch

Oh god what
I'm relatively new to emulators and was wondering if there's a chance that the problem that you can't hit any enemies will get fixed sooner or later.
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07-12-2009, 04:29 PM
#20
Phenomenal Flea Offline
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(07-11-2009, 04:27 AM)Bionic Catbus Wrote: Why would the resolution affect the animations?...

Sorry, by animation I meant the "animated cutscenes" such as the ones in Cloudman.

(07-11-2009, 11:05 PM)Frank_West Wrote:
(07-11-2009, 04:28 PM)Bionic Catbus Wrote:
(07-11-2009, 05:40 AM)lolwat Wrote:
(07-11-2009, 05:39 AM)Frank_West Wrote: Is there any hope this problem gets fixed?
fucepanch
Oh god what
I'm relatively new to emulators and was wondering if there's a chance that the problem that you can't hit any enemies will get fixed sooner or later.

Yeah, I don't understand why he reacted so immaturely to a perfectly legitimate question. We just need to remember that Dolphin isn't finished by any measure, but it has come a long way. I'm sure this issue will be attended to at some stage.

All we need to do is be patient and wait. Smile
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