hoi guys!!
there's not a problem with the rgb5a3 code (blackcipher said it so)...the problem is the encoding of the i4, ia4, i8 and ia8 (i'm not sure about the ia4 code)!!
it seems that there's a problem with the decodation... the dumped textures show that problem (http://img155.imageshack.us/img155/3778/...9dd6e0.png
it's programmed but it seems to be a false funktion...it's programmed in C (or C++) and the file is in user/opencl/texturedecoder.cl
for the noobs (like me xD) you need a rebuilt of the emulator programm to prove its rightness!!
it seems that the funktion converts it in RGBA (for information visit http://en.wikipedia.org/wiki/RGBA)
sorry can't find information about the i4, ia4, i8 and ia8 textures!
for all those who have the time, the intelligence, the i don't know please fix that text problem!!
if there are people who can play this game without this text fail or there are someone with that fail in another game...i would be greatful for a responce
sorry for my bad english... -.-
there's not a problem with the rgb5a3 code (blackcipher said it so)...the problem is the encoding of the i4, ia4, i8 and ia8 (i'm not sure about the ia4 code)!!
it seems that there's a problem with the decodation... the dumped textures show that problem (http://img155.imageshack.us/img155/3778/...9dd6e0.png
it's programmed but it seems to be a false funktion...it's programmed in C (or C++) and the file is in user/opencl/texturedecoder.cl
for the noobs (like me xD) you need a rebuilt of the emulator programm to prove its rightness!!
it seems that the funktion converts it in RGBA (for information visit http://en.wikipedia.org/wiki/RGBA)
sorry can't find information about the i4, ia4, i8 and ia8 textures!
for all those who have the time, the intelligence, the i don't know please fix that text problem!!
if there are people who can play this game without this text fail or there are someone with that fail in another game...i would be greatful for a responce
sorry for my bad english... -.-