Harvest Moon: A Wonderful Life
(NTSC-U)
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About
Settings Used
(assume anything not listed is set to "default")
(The [color=#FF0000]red[/color] stuff is important!)
Revision
General
DSP
Graphics
Game Properties
Emulation Status
Emulation Speed:
What needs to be fixed:
Screenshots
(click for full size)
...and more!
Videos
Thanks to Heyokajan for the video:
Additional Notes
None at this time.
(NTSC-U)
---------------------------
About
Wikipedia Wrote:Harvest Moon: A Wonderful Life is a video game for the Nintendo GameCube that was released on March 16, 2004. It was developed by Marvelous Interactive Inc. and released by Natsume, and is part of the long-running Harvest Moon series of video games. The game offers connectivity with the Game Boy Advance game Harvest Moon: Friends of Mineral Town and Harvest Moon: More Friends of Mineral Town.
Settings Used
(assume anything not listed is set to "default")
(The [color=#FF0000]red[/color] stuff is important!)
Revision
- [color=#FF0000]Dolphin 3.0-413 or later[/color]
General
- Framelimit: Off
DSP
- [color=#FF0000]DSP LLE recompiler[/color]
- DSP LLE on Thread
- Audio Throttle: On
- Audio Backend: XAudio2
Graphics
- Backend: Direct3D9
- Internal Resolution: Auto (Window Size)
- 9x SSAA
- Anisotropic Filtering: 16x
- Force Texture Filtering: On
- OpenMP Texture Decoder: On
Game Properties
- No change
Emulation Status
Emulation Speed:
- Excellent, even with LLE enabled. I haven't experimented with any of the more unstable speed boosts (Skip EFB access, JITIL recompiler, Cache Display Lists) or playing the game with HLE, but I usually get anywhere from 100-125% on my rig. Every now and then, the speed might dip to 85-90%, but that's probably due to the slowness of LLE emulation.
[UPDATE]: The game does seem to slow down significantly at night-time, specifically when the street lamps come on.
What needs to be fixed:
- Night-time Textures - Textures seem to go totally bonkers at night. Take a look at some the examples below.
- Texture "seams" - In most of the in-game menus, "seams" appear between individual textures, sometimes in the middle of words. Not a big deal, personally. (These might even be present in the original, rendered invisible due to the general blurriness of 480i TV screens) No amount of AA seems to fix the issue.
Screenshots
(click for full size)
...and more!
Videos
Thanks to Heyokajan for the video:
Additional Notes
None at this time.
Windows 7 64-bit
Intel i5 2500k @ 4.5 GHz
8 GB DDR3 RAM @ 1333 MHz
AMD Radeon HD 6870 (1 GB)
Intel i5 2500k @ 4.5 GHz
8 GB DDR3 RAM @ 1333 MHz
AMD Radeon HD 6870 (1 GB)