[size=large]Harry Potter and the Chamber of Secrets
Harry Potter and the Chamber of Secrets is a 2002 action-adventure game published by Electronic Arts and developed by both EA's internal development team and Eurocom for the PlayStation 2, Xbox, GameCube and Game Boy Advance systems. It was simultaneously co-developed by Amaze Entertainment for Windows, Mac and the Game Boy Color systems. An original version was also created for the PlayStation by Argonaut Games. This was also the last game released for the Game Boy Color in North America.
Problems
Half of the frames and intro videos white
Use enable xfb and real xfb to solve frames white problem and for intro videos.
EA logo with xfb and real xfb
EA logo without xfb and real xfb
Performence
The game is almost fully playable even on my Intel on-board graphics chip.
Configuration
Genral settings
Dual Core: Enabled
Idle Skipping: Enabled
Unlimited JIT Cache: Disabled
LLE DSP on thread: Enabled
Optimize Quantiziers: Enabled
Use the JIT Dynarec: Enabled
OpenGL/Direct3D Settings
EFB Copy to: Texture (speed up)
Disable Fog: Enabled (not necessary)
XFB:Enabled(necessary)
Real XFB:Enabled(necessary)
Screen shots
Harry Potter and the Chamber of Secrets is a 2002 action-adventure game published by Electronic Arts and developed by both EA's internal development team and Eurocom for the PlayStation 2, Xbox, GameCube and Game Boy Advance systems. It was simultaneously co-developed by Amaze Entertainment for Windows, Mac and the Game Boy Color systems. An original version was also created for the PlayStation by Argonaut Games. This was also the last game released for the Game Boy Color in North America.
Problems
Half of the frames and intro videos white
Use enable xfb and real xfb to solve frames white problem and for intro videos.
EA logo with xfb and real xfb
EA logo without xfb and real xfb
Performence
The game is almost fully playable even on my Intel on-board graphics chip.
Configuration
Genral settings
Dual Core: Enabled
Idle Skipping: Enabled
Unlimited JIT Cache: Disabled
LLE DSP on thread: Enabled
Optimize Quantiziers: Enabled
Use the JIT Dynarec: Enabled
OpenGL/Direct3D Settings
EFB Copy to: Texture (speed up)
Disable Fog: Enabled (not necessary)
XFB:Enabled(necessary)
Real XFB:Enabled(necessary)
Screen shots