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[GC] FPS drop in Super Smash Bros Melee 4P Mode
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[GC] FPS drop in Super Smash Bros Melee 4P Mode
12-07-2011, 02:21 PM
#1
CodenameD
Unregistered
 
When I play SSBM(EU) 2P mode or vs 1 CPU, FPS is around 50 - 60 FPS (which is smooth and fast enough for me).

When its vs 3 CPU it drops to 35 - 40 FPS (which is playable but feels laggy).

My spec is -

E5200 @ 2.5 GHz (CPUs: 2)
1 GB RAM
NVIDIA GEFORCE 210 1 GB DDR3
Windows XP Pro SP3
Dolphin 3 (3.0-201-dirty)

I run this with the following settings-

Enable Dual-Core: On
Enable Idle Skipping: On
Backend: D3D
Fullscreen: 800x600
Internal Res: 1xNative (640x528)
Anti-Aliasing: None
Anisotropic Filtering: 1x
Scaled EFB Copy/Per Pixel Lighting/Force Texture Filtering/3D Vision all off
EFB Copies: Texture
External Frame Buffer: Disable
Fast-Mipmaps/Disable Per-Pixel Depth: On, rest all off
DSP HLE Emulation
Enable DTK Musing: On
Audio Backend: DSound
Sample Rate: 48000 Hz
Enable EuRGB60 Mode (PAL60): On

Can anybody tell me if I can optimize it further by changing settings or using an earlier version of Dolphin. Ask me if you want any other configuration info or whatever. Thanks.
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12-07-2011, 03:21 PM
#2
NaturalViolence Offline
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Your hardware is not good enough to handle 4 players. Your need a better cpu.
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12-07-2011, 03:47 PM
#3
CodenameD
Unregistered
 
So if I OC it, will it be enough? I heard E5200s are good overclockers!

Or do I need more cores or something?
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12-07-2011, 08:59 PM
#4
Duke Nukem Offline
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(12-07-2011, 03:47 PM)CodenameD Wrote: So if I OC it, will it be enough? I heard E5200s are good overclockers!

Or do I need more cores or something?

Although it's recommended that you upgrade your hardware enable to fully enjoy Dolphin, I see no loss in trying to OC first.
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