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[GC] Final Fantasy Crystal Chronicle Graphic Problem
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[GC] Final Fantasy Crystal Chronicle Graphic Problem
07-26-2012, 07:48 AM
#11
delroth Offline
Making the world a better place through reverse engineered DSP firmwares
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Developers (Some Administrators and Super Moderators)
Posts: 1,354
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This is a known bug: http://code.google.com/p/dolphin-emu/issues/detail?id=4382&q=final%20fantasy
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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08-02-2012, 03:33 PM
#12
zuargo Offline
Junior Member
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Sorry by late answer, thank you so much
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08-03-2012, 09:11 AM
#13
HAR65 Offline
53 yeas old, gamer until the end
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Posts: 167
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Ive just tested "FF-CC" last week and was glad, that it runs better like in the past.

I cant agree with Lord Vador or DefenderX, that "use Dolphin 3.0 official release" ist the best option for this game. I never managed to get FF-CC run smooth with nearly perfect sound using 3.0.

I would recomend one of the newest gits. At least with my rig i have the best results with the 3d9 video-backend. I would deactivate AA, cause it results in a graphical glitch (two crossing black lines through the whole screen) and raise the internal res instead. With 3x IR, Copy to Texture (set the slide-bar to safe) and LLE ive got a smooth running Intro (with this beautiful song) without any stutters and crackles for the first time Smile

With 3d11 or openGL i had a worse performance or/and graphical glitches.

Hope it helps.
My current desktop-system:

OS: Win8.1x64
CPU: i5 2500k @ 4,2 GHz
GPU: nVidia 560 Ti
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