well, I download new version of dolphin, crashed every time start to play FFCC.
so, I grab a svn version(3309), build and try to catch the error and resolve it. but somehow, every time it crashed, complier shows different places where the exceptional occurs.
some times , it shows the line 180, in NativeVertexFormat.cpp.
as code: ((void (*)())(void*)m_compiledCode)();
some times , it shows the line 654, in Render.cpp.
as code: if (bpmem.zmode.testenable) glEnable(GL_DEPTH_TEST);
some times , it shows the line 188, in VertexManager.cpp.
as code: glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
that makes me so confused.
any one can help?
so, I grab a svn version(3309), build and try to catch the error and resolve it. but somehow, every time it crashed, complier shows different places where the exceptional occurs.
some times , it shows the line 180, in NativeVertexFormat.cpp.
as code: ((void (*)())(void*)m_compiledCode)();
some times , it shows the line 654, in Render.cpp.
as code: if (bpmem.zmode.testenable) glEnable(GL_DEPTH_TEST);
some times , it shows the line 188, in VertexManager.cpp.
as code: glBindBuffer(GL_ARRAY_BUFFER, s_vboBuffers[s_nCurVBOIndex]);
that makes me so confused.
any one can help?