F-Zero GX
![[Image: 560617_front.jpg]](http://image.com.com/gamespot/images/bigboxshots/7/560617_front.jpg)
General Settings
- Dual Core: Enabled
- Idle Skipping: Enabled
- HLE the IPL: Enabled
- CPU Emulator Engine: JIT recompiler (JITIL for x86bit users)
- Lock threads to core: Disabled
- DSPLLE on thread: Disabled
OpenGL/Direct3D Settings
- EFB Copy to: Texture (hack) (switching it to system RAM fixes shadows, but slows down the game)
DSP Settings
- No special settings to mention
Gamecube Pad
- No special settings to mention
Known Problems
Runs very well on x64 systems but for now x86 users have slowdowns after the change to get the game working on dolphin. X86 Users must run in JITIL or else the game will crash. Story Mode causes crashes on either version of dolphin.
Overall
Directx has a graphical problem under each racer. Can be fixed in OpenGL. X64 users expect 40-60 fps throughout while x86 users 20-40 fps. Status: [color=#32CD32]Playable[/color]
Windows xp nlited 32 bit sp3
Intel Core 2 Duo E7400 3.65 ghz
BFG 512 MB Nvidia GTS 250
[color=#006400]My Dolphin/PC Youtube Videos[/color]
![[Image: windmill.gif]](http://i394.photobucket.com/albums/pp22/jedikevin20/windmill.gif)
Intel Core 2 Duo E7400 3.65 ghz
BFG 512 MB Nvidia GTS 250
[color=#006400]My Dolphin/PC Youtube Videos[/color]
![[Image: windmill.gif]](http://i394.photobucket.com/albums/pp22/jedikevin20/windmill.gif)