I meant 4.0 201, as released several hours ago.
64-bit.
Can't get DC to work.
64-bit.
Can't get DC to work.
[GC] F-Zero GX
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10-12-2013, 05:23 AM
I meant 4.0 201, as released several hours ago.
64-bit. Can't get DC to work. 10-12-2013, 11:17 AM
It was crashing for me in Dualcore a long time ago. I reinstalled windows and it stopped happening.
11-16-2013, 01:58 AM
Performance and stability seem to have taken a hit again. I have dropped ~10fps and the game always crashes approx 5 secs into a race.
After back tracking through way too many revisions I have found the following commit to cause the problem: 4.0-217 Commit : 6798a4763e9c879a3e2ace6da26527e533c66aa4 Description: VideoCommon: revert the ViewPort changes xfregs isn't written when calling this function, so we have to use such an invalid flag :-( If someone could make a dev aware it would be appreciated. I am currently using Linux Mint 15. Thanks. 11-16-2013, 08:52 AM
The easiest way to make a dev aware of the impact would be to make a comment in the commit page.
12-02-2013, 05:10 AM
12-05-2013, 12:14 PM
(11-16-2013, 01:58 AM)Toxicshadow Wrote: Performance and stability seem to have taken a hit again. I have dropped ~10fps and the game always crashes approx 5 secs into a race.I notified the dev of this issue. 4.0-481 has a fix if you want to test it.
Windows 7 64-bit | Intel Core i7-930 2.8 GHz | ATI Radeon HD 5870 | 9 GB RAM
12-06-2013, 05:02 AM
(12-05-2013, 12:14 PM)Cadex Wrote:Many thanks for this. I can confirm that full performance and stability have been restored (Tested 4.0-482).(11-16-2013, 01:58 AM)Toxicshadow Wrote: Performance and stability seem to have taken a hit again. I have dropped ~10fps and the game always crashes approx 5 secs into a race.I notified the dev of this issue. 4.0-481 has a fix if you want to test it. Out of interest, how did you raise a comment on the commit? Skid suggested it earlier but I could not find any option to add it? Do you require a google code account? 12-06-2013, 09:52 AM
People with NVIDIA graphics cards; it seems as though OpenGL doesn't have the reset bug on certain hardware configurations even on dualcore. If any other users cold confirm this, please let me know.
12-06-2013, 11:38 PM
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