The CG of the PAL version of the game are freezing, while the cutscenes and the game is not have this problem. I've tried different settings, and none of them solved the problem
[GC] Eternal Darkness
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08-01-2012, 04:06 PM
(This post was last modified: 08-01-2012, 04:08 PM by Starscream.)
(08-01-2012, 04:01 PM)riza Wrote: The CG of the PAL version of the game are freezing, while the cutscenes and the game is not have this problem. I've tried different settings, and none of them solved the problem Fill out your profile PC specs and don't mention that you've tried different settings. List the settings and the Dolphin revision used. Posting information is good for solving problems.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 08-01-2012, 05:00 PM
(08-01-2012, 04:06 PM)Starscream Wrote:(08-01-2012, 04:01 PM)riza Wrote: The CG of the PAL version of the game are freezing, while the cutscenes and the game is not have this problem. I've tried different settings, and none of them solved the problem Have I informed my specs in profile. I know I will not have good performance with onboard video, but I do not care. The game is between 45-50 fps, freeze only in CG. This occurs only in the PAL, NTSC in the GC run normally. 08-01-2012, 05:13 PM
(This post was last modified: 08-01-2012, 05:14 PM by Starscream.)
I'm still not sure what your issue is. Is the game working fine and just some cut-scenes have issues or is the game not working at all? I use the NTSC version of the game and it's fully playable. There are some issues, but they're not game-breaking. It shouldn't matter, but have you tried the latest official 3.0 release?
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333
The problem occurs only in cinematics. The rest of the game is playable, but these cutscenes the game seems to be a fps.
08-01-2012, 10:54 PM
(08-01-2012, 05:22 PM)riza Wrote: The problem occurs only in cinematics. The rest of the game is playable, but these cutscenes the game seems to be a fps. Using LLE with your system is a suicide. You'll get a crappy sound but use HLE and see what happens
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
08-02-2012, 11:23 AM
(08-01-2012, 10:54 PM)LordVador Wrote:(08-01-2012, 05:22 PM)riza Wrote: The problem occurs only in cinematics. The rest of the game is playable, but these cutscenes the game seems to be a fps. It did not work 08-03-2012, 03:34 AM
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
08-03-2012, 10:38 AM
(08-03-2012, 03:34 AM)LordVador Wrote: Try this : I tested the 3.0 release, including the 32 Bit and the problem continues. When the Nintendo logo appears at the beginning of the game the fps drops to 0. This also happens when loading the save from the memory card, but then back to 50 fps. The sound continues during the cutscenes, though they freezing. (08-03-2012, 10:38 AM)riza Wrote:(08-03-2012, 03:34 AM)LordVador Wrote: Try this : OK you're gonna try something. Use this old build http://www.dolphin-emu.org/download.html...arch=win64 . With this old build the game should work fine. If it does not your dump might be the problem. Your system might not support this game either...
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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