• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
« Previous 1 ... 6 7 8 9 10 ... 36 Next »

[GC] Eternal Darkness
View New Posts | View Today's Posts

Pages (7): « Previous 1 ... 3 4 5 6 7 Next »
Jump to page 
Thread Rating:
  • 2 Vote(s) - 3.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] Eternal Darkness
11-28-2014, 06:54 AM
#51
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,543
Threads: 29
Joined: Feb 2013
Nope; it's a hack. Until we find a proper fix, it should be broken by default. That'd be like saying we could flatten zfreeze to fix Mario Tennis, or stop rendering it to fix Rogue Squadron, so those things should be added. By adding hacks like that, you remove part of the incentive of fixing the issue.
Find
Reply
11-28-2014, 07:06 AM (This post was last modified: 08-08-2017, 05:36 AM by Franpa.)
#52
Franpa Offline
Member
***
Posts: 188
Threads: 31
Joined: Feb 2010
True, I suppose, but then why have game specific settings and not take advantage of it? Perfect emulation wouldn't need game specific configurations in the end. So I don't see why we shouldn't take advantage of what has already been implemented (other than that it can introduce laziness towards fixing the underlying issues, okay, so my idea isn't that great).
Computer specifications:
Windows 10 Pro x64 | Ryzen 3700X | ASUS Crosshair VIII Hero WiFi Motherboard | 16GB 3600MHz | Geforce 1070Ti | Corsair AX760 PSU
Find
Reply
02-06-2017, 01:45 PM (This post was last modified: 02-06-2017, 04:25 PM by Kirono.)
#53
Kirono Offline
Junior Member
**
Posts: 9
Threads: 1
Joined: Nov 2015
I can't seem to get this game to look very clear in HD.
Here's my setup:
Dolphin 5.0-2286 x64
Windows 10 Pro x64
AMD Phenom II x6 1100T
NVIDIA GT 750 TI
16 GB RAM

I have the internal resolution set to 3x (1080p), but not matter what settings I tweak, the game still looks really pixelated. Any ideas? I've already tried OpenGL (my usual), Direct3D 11, and Vulcan.

Here are my full GFX settings:

Code:
[Hardware]
VSync = True
Adapter = 0
[Settings]
AspectRatio = 3
Crop = False
wideScreenHack = False
UseXFB = True
UseRealXFB = True
SafeTextureCacheColorSamples = 128
ShowFPS = False
LogRenderTimeToFile = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
HiresTextures = True
ConvertHiresTextures = False
CacheHiresTextures = True
DumpEFBTarget = False
FreeLook = False
UseFFV1 = False
EnablePixelLighting = True
FastDepthCalc = True
MSAA = 2
SSAA = False
EFBScale = 6
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableFog = False
EnableShaderDebugging = False
BorderlessFullscreen = True
SWZComploc = True
SWZFreeze = True
SWDumpObjects = False
SWDumpTevStages = False
SWDumpTevTexFetches = False
SWDrawStart = 0
SWDrawEnd = 100000
ShowNetPlayPing = False
ShowNetPlayMessages = False
EnableValidationLayer = False
BackendMultithreading = True
CommandBufferExecuteInterval = 100
DumpFramesAsImages = False
InternalResolutionFrameDumps = False
[Enhancements]
ForceFiltering = True
MaxAnisotropy = 2
PostProcessingShader =
ForceTrueColor = True
[Stereoscopy]
StereoMode = 0
StereoDepth = 20
StereoConvergencePercentage = 100
StereoSwapEyes = False
[Hacks]
EFBAccessEnable = True
BBoxEnable = False
ForceProgressive = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBEmulateFormatChanges = False
Attached is a screenshot of how pixelated it is when attempting to run at 1080p.


EDIT: Figured it out. Having External Frame Buffer set to "real" makes it look really pixelated while setting it to "virtual" or "off" clears it right up. I'll have to see if I get the green transition issue now with it on virtual EFB.


Attached Files Thumbnail(s)
   
Find
Reply
04-17-2017, 05:39 PM
#54
cathair Offline
Junior Member
**
Posts: 31
Threads: 10
Joined: Dec 2015
Hi All.

Can i get a hand to get Eternal Darkness to run?
It crashes at the moment the gameplay is supposed to start, right after the intro.
https://youtu.be/TsvCIGgDfZI?list=PLbHnvetEKQG__v2_uNIXamTv356JGVnyk&t=183

I have the following settings on (besides default settings)

[Core]
CPUThread = False
[Video_Settings]
EnablePixelLighting = True

my system is an Nvidia shield TV

thanks
Find
Reply
05-11-2017, 06:54 AM
#55
az4u Offline
Junior Member
**
Posts: 18
Threads: 1
Joined: Apr 2017
(04-17-2017, 05:39 PM)cathair Wrote: my system is an Nvidia shield TV

It doesn't work on it yet. You can get a little further using that single core option and then nothing will be drawn...but the music keeps looping.
Find
Reply
08-07-2017, 10:03 AM
#56
jarobr
Unregistered
 
I've been playing this game for a while on Dolphin 5.0 and everything was just fine until I had to summon a creature. I cast the summon Trapper spell and within a few seconds of moving it, I lose control of it. I know the button to return to the character is the start button so I tried disabling that button in Dolphin but it didn't help. I've tried different controllers and that hasn't helped. Any tips? I'm only trying to get the optional purple rune right now but I know summoning is going to be necessary in future puzzles.
EDIT: wow I'm dumb. I finished this game four times over the years and never noticed that summoning creatures and controlling them drains sanity. I was just at 0 sanity and needed a recovery spell lol
Reply
09-16-2017, 06:01 AM
#57
Cadex Offline
Junior Member
**
Posts: 11
Threads: 1
Joined: Oct 2013
I am doubtful that the "Transparency Issues" really exist - at least not for all users. I never turned on Per-Pixel Lighting, tried both OpenGL and Direct3D, several versions (recent Dev builds, 5.0, 4.0.2, 3.5), and never saw any transparency problems with the hanging vines. Can anyone confirm or deny? If nobody can reproduce it, that entry should be removed from the Wiki page.
Windows 7 64-bit | Intel Core i7-930 2.8 GHz | ATI Radeon HD 5870 | 9 GB RAM
Find
Reply
04-15-2018, 02:37 AM (This post was last modified: 04-15-2018, 02:42 AM by seebs.)
#58
seebs Offline
Junior Member
**
Posts: 11
Threads: 2
Joined: Apr 2018
Hi! Newbie here. Using Dolphin 5.0, and later 5.0-69something, on Windows 10, ran into a couple of issues. One is just the general "action replay Z+? codes are unstable" thing. But the other is, with or without any such codes, entering some rooms produces a spam of "invalid instruction at PC ..." type errors.

I don't know enough about Dolphin to know what to look for here. I can go get the more detailed errors with exact numbers, but given that other people have completed the game, apparently, presumably they're not getting weird crashes immediately on trying to enter certain rooms in the mansion.

Interestingly, which rooms seems to vary over time; there was a room that used to do that, but after doing some other things, it stopped doing it. This was fine until I got to a point where, so far as I can tell, I just plain can't continue the game without going into one of the bugged locations.

Doesn't seem to be tied to sanity mechanics or anything.

(A friend suggests (1) make sure dual-core is off, (2) try latest Dolphin 4.x build.)
Find
Reply
04-16-2018, 06:18 AM
#59
seebs Offline
Junior Member
**
Posts: 11
Threads: 2
Joined: Apr 2018
Just as an update: 4.0.2 (the latest 4.x I can find) seems to work. It slows down quite a lot sometimes, but does run the game without crashing.
Find
Reply
04-18-2018, 08:32 AM
#60
seebs Offline
Junior Member
**
Posts: 11
Threads: 2
Joined: Apr 2018
I spoke too soon. We got to the end of Chapter 10, and there's a point where there should probably be a cutscene.

Dolphin 4.0.2: "Backpatch: Currently only supporting reads." [dies]
Dolphin 4.0-9058: Errors about invalid read at various PCs. [dies.]
Dolphin 5.0-7038: Nothing, just silently hangs. FPS meter continues to update, the game's just hung on a black screen.

I have tried with and without dual core disabled, etcetera, and can't seem to find any combination that works better. Based on some comments seen elsewhere, have tried stuff like changing the DSP emulation, changing CPU emulation mode, and so on, none of which changed anything except making it slower.
Find
Reply
« Next Oldest | Next Newest »
Pages (7): « Previous 1 ... 3 4 5 6 7 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode