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Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
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[GC] Burnout 2: Point of Impact
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[GC] Burnout 2: Point of Impact
09-30-2014, 04:31 AM
#21
drhycodan Offline
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try unchecking fast depth.
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09-30-2014, 05:43 AM
#22
Burnout2Fan Offline
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(09-30-2014, 04:31 AM)drhycodan Wrote: try unchecking fast depth.

Didn't work.
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09-30-2014, 03:18 PM
#23
drhycodan Offline
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Try sliding the texture accuracy to safe.
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10-01-2014, 03:16 AM
#24
Burnout2Fan Offline
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(09-30-2014, 03:18 PM)drhycodan Wrote: Try sliding the texture accuracy to safe.
Didn't work either. Huh
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10-01-2014, 03:46 AM
#25
Link_to_the_past Offline
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(09-30-2014, 01:58 AM)Burnout2Fan Wrote: Game runs great and has no audio glitches, however, it has 3 bugs with, of all things, textures on a few trailer models for tractor trailers. I've tried unchecking and checking various things to fix them, but nothing worked. On the actual console, they're fine, so it's not a legitimate screw up by the developers.
Here's an Imgur album with the trailers affected by this bizzare GFX bug:
http://imgur.com/V82XNvx,3fO5lOz,fy6XTQi

Seems like a mip mapping issue or something, make an issue in google code and upload a 1 frame fifo log that shows the problem.
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10-01-2014, 05:11 AM (This post was last modified: 10-01-2014, 05:26 AM by Burnout2Fan.)
#26
Burnout2Fan Offline
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I'm trying, but Google Code has a bullshit 10MB file limit, I can only attach one .fifo file when there's multiple files I need to upload, and they're all bigger than 10MB.
I had to dropbox them , sorry. Here's the link to the google code issue ticket:
https://code.google.com/p/dolphin-emu/issues/detail?id=7708
Also, sorry for the profanity, it's just this bug irritates me.
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10-01-2014, 05:48 AM
#27
JMC47 Offline
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please don't upload fifos and such files to our google code; we have limited space there. Dropbox/mediafire, etc are recommended.
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10-01-2014, 06:07 AM
#28
Burnout2Fan Offline
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(10-01-2014, 05:48 AM)JMC47 Wrote: please don't upload fifos and such files to our google code; we have limited space there. Dropbox/mediafire, etc are recommended.
Yep, that's what I did. Dropboxed them.
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10-02-2014, 05:37 AM
#29
Arlayn Offline
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Sorry, noob here so I hope I'm posting in the right section.

I updated my version of Dolphin from 4.0-3153-x64 to 4.0-3482-x64 today after reading the September progress report and Burnout 2 does play with music but I'm only able to get it to run at about 85% speed in-game whereas I was able to run it at around 145% before.

I tried the test version (pr-1012-dolphin-latest-x64) from the bug thread (https://code.google.com/p/dolphin-emu/issues/detail?id=7342&can=4) a few weeks ago and the audio worked and the game didn't have any slow down. I've also grabbed 4.0-3409-x64 as that was mentioned in the blog report as being the version when the fix was officially added but it runs the game slower as well. Is there something else that's beeng altered recently that may have caused this or is it just me having issues? Most other games seem to be getting speedups with all the recent bugfixes, this one isn't one of them! Wink

Also, as a separate issue, the video on the PAL version has some weird blurring/ghosting effects if you select 60Hz instead of 50Hz at the start. Changing the screen res or basically altering any of the graphics settings seems to fix the issue permanently. It's almost like something internally isn't switched properly when you change from 50 to 60 but fiddling with almost any video setting then sets it right again. This issue has been present for as long as I can remember.
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10-02-2014, 06:06 AM
#30
JMC47 Offline
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If you think something made the emulator slower, could you bisect to the exact build that caused the slowdown? Thank you; because I'm not aware of any performance downs.
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