• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) v
« Previous 1 ... 26 27 28 29 30 ... 126 Next »

{GC] Burnout 2 - Point of Impact - GB4P51 - [PAL]
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
{GC] Burnout 2 - Point of Impact - GB4P51 - [PAL]
01-01-2011, 09:08 PM
#1
Chriztr Offline
Junior Member
**
Posts: 44
Threads: 5
Joined: Jan 2011
Hi everybody.

First I want to tell you how amazing this emulator is. And I want to thank you all for your hard efforts in this project.

Recently I've been playing Burnout 2 and got stuck with a error-messages that wont stop showing up.

It happens at the same place in the game, and I've tried various of settings whitout any luck.

I'm using mamarios latest build; R6706 x64

Here's a picutre of the place and the error-message:
[Image: burnout2crashdolphin670.jpg]

Uploaded with ImageShack.us
Find
01-01-2011, 10:30 PM
#2
Chriztr Offline
Junior Member
**
Posts: 44
Threads: 5
Joined: Jan 2011
A simple solution was to disable PanicHandler.
Find
01-01-2011, 10:55 PM (This post was last modified: 01-01-2011, 10:57 PM by Starscream.)
#3
Starscream Away
Above and Beyond
*******
Posts: 4,052
Threads: 213
Joined: Jun 2009
I've played through this game with r4500 and back then the same thing happened. What I ended up doing was just pressing "yes" over and over again and while pressing yes, the game would continue on but very slowly. I did this till I passed that one very specific area of the map and then the game continued on normally. Unfortunately, the same thing happened on the next lap but eventually I was able to finish. It seems to only be that one small section of that level that causes this. I don't remember if the panic handler option fixed this back then.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










Find
01-02-2011, 12:11 AM
#4
Chriztr Offline
Junior Member
**
Posts: 44
Threads: 5
Joined: Jan 2011
Well, it did fix it this time.
But I noticed something else. If you're using the Dx9 plugin at one of the leves the game will freze but music will continue playing. Changing from dx9 to OpelGL seems to get past this freze.
Find
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode