Can anyone explain the Widescreen gecko code?
All of my testing shows no changes when using this (or the one for Baten Kaitos Origins, which also shows no changes for either code when used).
I've tried using this gecko code with aspect ratio set to various settings (auto/force 4:3/force 16:9/analog 16:9), and compared it to not using the code in the same settings. Code made no changes what so ever.
I also tried the "widescreen" hack out in the same settings just for comparison, which the wiki page says to not use as it screws up model coordinates (model positions and effects are shifted which don't match 2D pre-rendered backgrounds). I'm assuming the gecko code should basically be the same as the widescreen hack but with correct model coordinates.
And because the wiki page never mentions how to use the gecko codes at all, I just went by an older thread which says to right-click the game/disc and enter the properties window for said game/disc and hit EDIT CONFIG, which opens GKBEAF.ini.
Inside this, add [gecko] on one line, and $<name goes here> on the next line, then paste the code below that line.
So my GKBEAF.ini looks like this:
I don't have a problem playing in 4:3, but I want to make sure I'm not just failing at using this widescreen code with the lack of info about said code in the wiki (or this thread, or anywhere else for that matter).
*EDIT*
Yep, I failed. Forgot to Enable Cheats in the general tab of the Dolphin options.
I assumed "Cheats" was only a reference to to Action Replay codes and not Gecko (although I guess both technically do the same thing only in a different way). Since I don't "cheat" in games, this went right over my head despite using this same feature for Xenoblade to make the game "harder" (get less XP from quests to not be overleveled).
All of my testing shows no changes when using this (or the one for Baten Kaitos Origins, which also shows no changes for either code when used).
I've tried using this gecko code with aspect ratio set to various settings (auto/force 4:3/force 16:9/analog 16:9), and compared it to not using the code in the same settings. Code made no changes what so ever.
I also tried the "widescreen" hack out in the same settings just for comparison, which the wiki page says to not use as it screws up model coordinates (model positions and effects are shifted which don't match 2D pre-rendered backgrounds). I'm assuming the gecko code should basically be the same as the widescreen hack but with correct model coordinates.
And because the wiki page never mentions how to use the gecko codes at all, I just went by an older thread which says to right-click the game/disc and enter the properties window for said game/disc and hit EDIT CONFIG, which opens GKBEAF.ini.
Inside this, add [gecko] on one line, and $<name goes here> on the next line, then paste the code below that line.
So my GKBEAF.ini looks like this:
Code:
[gecko]
$Widescreen hack
C21535E0 00000004
3DC03FAA 61CEAAAB
91C21000 C1E21000
ED0F0232 ED494024
60000000 00000000
C2153544 00000004
3DC03FAA 61CEAAAB
91C27000 C1E27000
ED2F0272 ED6A4824
60000000 00000000
[Gecko_Enabled]
$Widescreen hack
I don't have a problem playing in 4:3, but I want to make sure I'm not just failing at using this widescreen code with the lack of info about said code in the wiki (or this thread, or anywhere else for that matter).
*EDIT*
Yep, I failed. Forgot to Enable Cheats in the general tab of the Dolphin options.
I assumed "Cheats" was only a reference to to Action Replay codes and not Gecko (although I guess both technically do the same thing only in a different way). Since I don't "cheat" in games, this went right over my head despite using this same feature for Xenoblade to make the game "harder" (get less XP from quests to not be overleveled).