I m trying to make this game working on an old computer, so I have made some tests and I have found somes stranges synchronisation effects.
When you start the game, you have a little animation, A voice is speaking, your character is walking, a little pause, a sound, and your character is stunned. I m using OpenGL/OpenAL and the game works at 80/100 %speed.
All by defaut :The off-voice finish at the good moment but the sound come too fast, in fact the voice and the sound are superimposed, instead of one after the other.
If I use Vbeam hack : Now the off-voice finish too early and the pause last for 3 /4 s.
On the description vbeam boost the GPU processor, why it s the sound that work faster ?
The last dolphin version have a better DSP synchronisation, why this game work so nice on V 2.0 and so ugly on V 4.0, I can understand if I loose some fps to have better accuracy but the difference is really impressive, and it isn't just a frame comparaison.
I can see somes differences too, when I m using the GPU/CPU synchronisation thread.
When you start the game, you have a little animation, A voice is speaking, your character is walking, a little pause, a sound, and your character is stunned. I m using OpenGL/OpenAL and the game works at 80/100 %speed.
All by defaut :The off-voice finish at the good moment but the sound come too fast, in fact the voice and the sound are superimposed, instead of one after the other.
If I use Vbeam hack : Now the off-voice finish too early and the pause last for 3 /4 s.
On the description vbeam boost the GPU processor, why it s the sound that work faster ?
The last dolphin version have a better DSP synchronisation, why this game work so nice on V 2.0 and so ugly on V 4.0, I can understand if I loose some fps to have better accuracy but the difference is really impressive, and it isn't just a frame comparaison.
I can see somes differences too, when I m using the GPU/CPU synchronisation thread.