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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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[GC] AR Codes for 16:9, 21:9 & 60Hz
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[GC] AR Codes for 16:9, 21:9 & 60Hz
02-15-2016, 01:38 AM
#61
Psycho Fox Offline
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Thanks for these codes. Mario Kart DD has never looked so good! Smile
OS: Windows 10 Pro  CPU: Intel 4770k  GPU: GTX 1080ti GPU  RAM: 16 gigs of Corsair.
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02-15-2016, 03:33 AM (This post was last modified: 02-15-2016, 05:47 AM by takla.)
#62
takla Offline
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I did some reformating of the OP and also included 60Hz codes. Only took 3H.

NTSC US & JP will return shortly.

The OP is now up-to-date with the codes from all regions.

Note: The 60Hz codes are not to be confused for 60Fps codes.
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02-16-2016, 08:10 AM
#63
phil6891 Offline
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Excellent work Takla, thanks so much for these Smile! Wave Race is working in 16:9 now @60Hz, can you possibly post the 21:9 ratio also?

How do you create the codes for these games? We should make this topic a sticky and update the game wikis, let me know if you want me to help you test.
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02-16-2016, 08:19 AM (This post was last modified: 02-16-2016, 11:22 AM by takla.)
#64
takla Offline
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(02-16-2016, 08:10 AM)phil6891 Wrote: Excellent work Takla, thanks so much for these Smile! Wave Race is working in 16:9 now @60Hz, can you possibly post the 21:9 ratio also?

How do you create the codes for these games? We should make this topic a sticky and update the game wikis, let me know if you want me to help you test.

I'm glad to hear that Wave Race is working now. I added the 21:9 codes for it. Go ahead and try them.

On how to create these, well, i might make a Thread that is dedicated to such a subject in the future.
It takes quiet a bit of knowledge to create them from scratch.
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02-19-2016, 06:57 AM
#65
Cobra Offline
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Fire Emblem: Path of Radiance - NTSC-US

16:9
04926328 3FE38E39

21:9
04926328 4017B426

21:9 (3440x1440 ONLY)
04926328 4018E38E
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02-19-2016, 08:33 AM
#66
takla Offline
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(02-19-2016, 06:57 AM)Cobra Wrote: Fire Emblem: Path of Radiance - NTSC-US

16:9
04926328 3FE38E39

21:9
04926328 4017B426

21:9 (3440x1440 ONLY)
04926328 4018E38E

Added, thanks! Out of curiosity, did you test the code? Just asking since the memory address (the first value) seems quiet a bit off compared to the PAL one.
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02-19-2016, 09:08 AM
#67
Aleron Ives Offline
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Games often undergo minor changes that cause their executables to contain the same data at completely different offsets between the NTSC-J, NTSC-U, and PAL revisions, which is why games almost always need different codes for each region.
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02-19-2016, 12:47 PM
#68
Cobra Offline
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(02-19-2016, 08:33 AM)takla Wrote: Added, thanks! Out of curiosity, did you test the code? Just asking since the memory address (the first value) seems quiet a bit off compared to the PAL one.

Yes. I'm not sure what the "0406832C C00283F8" does on the PAL code, but it doesn't work without it. The NTSC version works fine without a similar code.
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02-19-2016, 01:59 PM (This post was last modified: 02-19-2016, 04:44 PM by takla.)
#69
takla Offline
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(02-19-2016, 09:08 AM)Aleron Ives Wrote: Games often undergo minor changes that cause their executables to contain the same data at completely different offsets between the NTSC-J, NTSC-U, and PAL revisions, which is why games almost always need different codes for each region.

See, exactly this isn't true for the majority of the codes in the OP. For games that have multiple codes the value isn't off by much. A 042 code for PAL is almost always between 041 and 043 for NTSC.

(02-19-2016, 12:47 PM)Cobra Wrote: Yes. I'm not sure what the "0406832C C00283F8" does on the PAL code, but it doesn't work without it. The NTSC version works fine without a similar code.

Alright then. Good Work!
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02-21-2016, 04:48 AM
#70
Paul12 Offline
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Thanks takla Smile

Can't wait to test 16:9 on Metroid Smile
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