Thanks for these codes. Mario Kart DD has never looked so good!
OS: Windows 10 Pro CPU: Intel 4770k GPU: GTX 1080ti GPU RAM: 16 gigs of Corsair.
[GC] AR Codes for 16:9, 21:9 & 60Hz
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02-15-2016, 01:38 AM
Thanks for these codes. Mario Kart DD has never looked so good!
OS: Windows 10 Pro CPU: Intel 4770k GPU: GTX 1080ti GPU RAM: 16 gigs of Corsair.
I did some reformating of the OP and also included 60Hz codes. Only took 3H.
NTSC US & JP will return shortly. The OP is now up-to-date with the codes from all regions. Note: The 60Hz codes are not to be confused for 60Fps codes. 02-16-2016, 08:10 AM
Excellent work Takla, thanks so much for these ! Wave Race is working in 16:9 now @60Hz, can you possibly post the 21:9 ratio also?
How do you create the codes for these games? We should make this topic a sticky and update the game wikis, let me know if you want me to help you test. (02-16-2016, 08:10 AM)phil6891 Wrote: Excellent work Takla, thanks so much for these ! Wave Race is working in 16:9 now @60Hz, can you possibly post the 21:9 ratio also? I'm glad to hear that Wave Race is working now. I added the 21:9 codes for it. Go ahead and try them. On how to create these, well, i might make a Thread that is dedicated to such a subject in the future. It takes quiet a bit of knowledge to create them from scratch. 02-19-2016, 06:57 AM
Fire Emblem: Path of Radiance - NTSC-US
16:9 04926328 3FE38E39 21:9 04926328 4017B426 21:9 (3440x1440 ONLY) 04926328 4018E38E 02-19-2016, 08:33 AM
(02-19-2016, 06:57 AM)Cobra Wrote: Fire Emblem: Path of Radiance - NTSC-US Added, thanks! Out of curiosity, did you test the code? Just asking since the memory address (the first value) seems quiet a bit off compared to the PAL one. 02-19-2016, 09:08 AM
Games often undergo minor changes that cause their executables to contain the same data at completely different offsets between the NTSC-J, NTSC-U, and PAL revisions, which is why games almost always need different codes for each region.
02-19-2016, 12:47 PM
(02-19-2016, 08:33 AM)takla Wrote: Added, thanks! Out of curiosity, did you test the code? Just asking since the memory address (the first value) seems quiet a bit off compared to the PAL one. Yes. I'm not sure what the "0406832C C00283F8" does on the PAL code, but it doesn't work without it. The NTSC version works fine without a similar code. (02-19-2016, 09:08 AM)Aleron Ives Wrote: Games often undergo minor changes that cause their executables to contain the same data at completely different offsets between the NTSC-J, NTSC-U, and PAL revisions, which is why games almost always need different codes for each region. See, exactly this isn't true for the majority of the codes in the OP. For games that have multiple codes the value isn't off by much. A 042 code for PAL is almost always between 041 and 043 for NTSC. (02-19-2016, 12:47 PM)Cobra Wrote: Yes. I'm not sure what the "0406832C C00283F8" does on the PAL code, but it doesn't work without it. The NTSC version works fine without a similar code. Alright then. Good Work! |
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